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Dark GDK / Bounding Boxs

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Brandon Heat
15
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Joined: 28th Nov 2008
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Posted: 6th Jan 2009 04:40 Edited at: 6th Jan 2009 05:27
Could anyone give me an example on how to use bounding boxs around sprites or around the level.

It seems like it will be great from the things i have read about it but i have no idea how to implement them in DGDK do i need SC?

Also what do i have to do exactly to use sparky's Collision in my project?
IanM
Retired Moderator
22
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Joined: 11th Sep 2002
Location: In my moon base
Posted: 7th Jan 2009 23:55
Quote: "Could anyone give me an example on how to use bounding boxs around sprites or around the level."

For what purpose?

There's a pair of functions dbShowObjectBounds/dbHideObjectBounds for objects, but nothing similar for sprites.

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