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3 Dimensional Chat / 3d anime girl

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wind27382
18
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Joined: 10th Feb 2006
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Posted: 6th Jan 2009 16:48
well to be honest I have been trying for a very long time to be able to create 3d characters, I have failed quite a lot. Fortunately posting my attempts on this forum, and getting the comments and advice that you guys give me has helped me to improve a great deal. So here is my latest untextured attempt. I will be going back and trying to rework her this morning, but at the moment I think that i have gotten her proportions correct, and her overall attractiveness. I think that I'm just missing something to make her beautiful.











wind
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 6th Jan 2009 21:20 Edited at: 6th Jan 2009 21:20
From what I can see everything looks pretty good, although the arms you'll have to fix, the muscles there are just oddly shaped in my eye, the arms are too thin and such and such, try searching for some female anatomy shots or just female reference images and you'll get some nice views on that.
The legs also seem to be a bit thick, although that might just be me, and the kneecaps are a little bit overexposed.
And also the model seems to be bending forwards a bit, but otherwise it's great.


Alucard94, the member of the future of the past.
Beast E Gargoyle
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Joined: 15th Feb 2007
Location: Sunny San Diego, CA
Posted: 7th Jan 2009 15:04
It looks alright, a little more natural curves on her arms and she is looking much better.

Is this girl going to be one of your characters for your fighting game?

The Last Great Swordsmen a 3D hack N slash http://lastswordsmen.freezoka.com
wind27382
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Posted: 7th Jan 2009 15:21 Edited at: 7th Jan 2009 15:42
at the moment shes around 4 thousand polygons with out mess smooth. Before square made final fantasy the spirits with, or advent children, they took years and made another small project called the Grey project where they protected the human body on the computer. Eventually she will be a character but right now I'm just trying to learn how to get a 3d character at that professional level. thats why I'm taking time to model here toes and individual fingers.





wind
Ambitious Guy
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Joined: 1st Aug 2008
Location: Florida, USA
Posted: 7th Jan 2009 16:18
Looks great but I would change a little the shape of her body so she didn't look so skinny.

The Geek of our time
Alucard94
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Location: Stockholm, Sweden.
Posted: 7th Jan 2009 16:32
I pretty much said all the criticism I had in my previous post but can we see the unsmoothed mesh?


Alucard94, the member of the future of the past.
Zuka
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 8th Jan 2009 03:47
BOOBIES!

Nice, big boobies on her. But they seem to be floating a bit, maybe make them sag a bit more, or they're really firm boobies.
wind27382
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Posted: 8th Jan 2009 18:03
I'm still at it. I'm trying to correct the overall porblems that you ugys mentioned. I haven't had time to fix her arms or her feet yet. But i corrected the leaning process, and made her legs a litle longer. I also added more muscle tone in her back and in her stomach. I twaeked a little bit of the vertices in her face, next i will go down to the arms and fix her hands.







wind
Zuka
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Location: They locked me in the insane asylum.
Posted: 8th Jan 2009 22:15
NIPPLES!

Yay for unconstructive posts!

But wouldn't it be really high-poly if the nipples weren't just the texture?

And she has a nice ass. Great modeling.
Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 8th Jan 2009 23:51
@Zuka

Please keep those posts to yourself, it just makes you sound ignorant.

@Wind

Pretty nice model. I hope to see it soon when the seem is removed. I can see the anime ref.

wind27382
18
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Posted: 9th Jan 2009 06:27
thanks for the comments, but right now I think that her face needs some major work to it. I want to finish her this weekend so that I can start to rig and texture her.

wind
wind27382
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Posted: 17th Jan 2009 15:20
another new update



wind
wind27382
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Posted: 17th Jan 2009 15:46
more images







wind
Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 17th Jan 2009 18:09
You waay overdid the hand detail. And the face looks really unproportional, although you may want that.


Alucard94, the member of the future of the past.
Zuka
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Location: They locked me in the insane asylum.
Posted: 17th Jan 2009 21:22
Her eyes scare me D:
Mr Modeler
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Joined: 28th Dec 2008
Location: Look out the window :D
Posted: 18th Jan 2009 15:44
why is there a cut going through half of the body?
Deathead
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Posted: 18th Jan 2009 15:59
Its where it is mirrored.



wind27382
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Posted: 18th Jan 2009 16:54
I'm working on half a model at a time. so far it is not coming out as well as i had liked.

wind
Frap
User Banned
Posted: 18th Jan 2009 18:31
To be honest I have been out with worse.

My opinion the bridge of the nose is too wide, tapers down too early and the ears are too low, they should be inline wtih the eyes.

Also looking again she is very slightly cross eyed which may be caused by the eye brows dropping a little too much at the top of the nose.

But hell a billion times better than what I could do, Everytime I try to make a human that look hideously inbred.

dont give up just yet, remember they are only polygons they can always be sorted. Good luck

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
mitsieee
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Posted: 20th Jan 2009 20:45
What is that line?
Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 20th Jan 2009 20:52
Quote: "What is that line?"


Quote: "Its where it is mirrored."



Alucard94, the member of the future of the past.

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