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3 Dimensional Chat / Pipebomb in Maya

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FireIndy
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 8th Jan 2009 01:10 Edited at: 8th Jan 2009 02:02
Yah, Im new to maya and really 3d modelling. But Im learning stuff as I go so I suppose thats good I took a go at a pipebomb and right now it is only using some colored Blinn shaders, but it looks cool I think lol. So I was just wanted to see if you guys had any comments on it(etc).



I could use any criticims or anything. Im more of a programmer xD, and Im trying to learn 3d modeling as well. Thanks.


Hunter Studios
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: C:\\
Posted: 8th Jan 2009 01:14
Looks pretty nice! I might add some wires connecting the timer/detonator to the bomb.

FireIndy
17
Years of Service
User Offline
Joined: 17th Jan 2007
Location: US of A
Posted: 8th Jan 2009 04:42 Edited at: 8th Jan 2009 05:05
Just messing around some more Now I know pipebombs really shouldnt reflect, but I havent really learned to UV in maya yet, so thats next on my list.



Getting to know Maya more to =]

Oh yeah, thanks Hunter Studios.

Edit: Hah, I just realized, with a remote detonation thing i have going on, I dont need the fuse on top lol. Ill get rid of that next time. Its late and Im tired and didnt catch it xD


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