Ok, so I have my circular planetary sprite in the center of the screen, and I have my rectangular ship buzzing around it, and the collision works fine, but the circular body, of course, has the excess rectangular shape of the image masked out with dbSetColorImageKey(), but the collision registers a hit in what appears to be empty space. I have a solution, but I don't want to implement it, I would compute the ship's distance from the center of the object, and if it comes to close, it's hit! Is this the only way? Is this the best way?
Just curious,
later all,
jeff