I'm not entirely sure how limbs actually come about in the 3d file - I just know that when I export a boned object, the bones come up as limbs.
I'm currently using limbs to make my character hold stuff. I can attach a ball to his hand limb, for example.
If you do something like this:
PERFORM CHECKLIST FOR OBJECT LIMBS objectID
for i = 0 to checklist quantity()-1
text 0,100+(i*10), LIMB NAME$(objectID, i)
next i
then you'll see a list of limbs in that object. My code has something like:
glue object to limb ballID,personID,limbOnPersonID
this gives the impression he's holding the ball - no matter how his hand moves.
Bender:Blackmail’s such an ugly word. I prefer extortion. The x makes it sound cool.