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DarkBASIC Professional Discussion / how do i use limbs?

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Big Arth
23
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Joined: 28th Jan 2003
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Posted: 31st Jul 2003 23:12
how do i appropriately use limbs in dbpro? if anyone has some code that would help me learn, i would be most appreciative.
adr
23
Years of Service
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Joined: 21st May 2003
Location: Job Centre
Posted: 1st Aug 2003 01:57
I'm not entirely sure how limbs actually come about in the 3d file - I just know that when I export a boned object, the bones come up as limbs.

I'm currently using limbs to make my character hold stuff. I can attach a ball to his hand limb, for example.

If you do something like this:

PERFORM CHECKLIST FOR OBJECT LIMBS objectID
for i = 0 to checklist quantity()-1
text 0,100+(i*10), LIMB NAME$(objectID, i)
next i

then you'll see a list of limbs in that object. My code has something like:

glue object to limb ballID,personID,limbOnPersonID

this gives the impression he's holding the ball - no matter how his hand moves.

Bender:Blackmail’s such an ugly word. I prefer extortion. The x makes it sound cool.
Big Arth
23
Years of Service
User Offline
Joined: 28th Jan 2003
Location:
Posted: 1st Aug 2003 02:21
i have attempted to display the limbs on the 3d object that i import, however it says that there is only 1 limb (that limb being the object itself, i assume) it gives no description for the limb, and even on a model with a bone structure, i still am getting the 1 limb result...if you could include the model in your next post so that i could try it out, i would be very thankful.

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