I'm back from the depths of the Blender wiki with basic knowledge of animation and the start of a series of projects to refine my skills. I plan to do several animations incorporating different aspects of the
Twelve Principles of Animation, ending with a final project around the time I graduate college (4 years, 4 months from now). This first one is not aimed at any particular Principle, just me getting acquainted with animation in Blender and concept.
Since the movie WALL-E has influenced me to get into animation, robots were the obvious first choice for the subject of my debut.The premise is simple:A curious little robot on an infinite grey plane comes across a box with a set of computer chips inside. Each chip inserted into a slot in the robot's head causes different modifications and effects to happen to its body.
I currently have 6 effects planned, and probably won't do any more than that. I've got the robot modelled and rigged, and still have to model the toybox and different effects. I would have posted sooner, but I went through several revisions with the design, particularly with the head. I think I should have planned this out ahead of time.
Anyway, here's a render of the little guy giving a wave.
I'm still working on the materials, although they probably won't be much different than this in the final version. I want to focus on the animation more than the materials and 2D art.
Here's a wireframe, although you can't tell much for details. As usual, the poly count got a little out of hand at spots.
So, whaddya think?
Rap music: my favorite oxymoron.