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FPS Creator X10 / Making Windows

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Samus075
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location: Tallon IV
Posted: 10th Jan 2009 19:16
I was wondering if anyone has ever made a custom window in FPS Creator X10, and was wondering how you make the texture for the actual window part. I'm pretty good with the frame and the csg, and have all of my models planned out. I know I have to make the window a separate entity and have already done so, I just put it into FPSC x10 and nothing shows up. I think it may be a problem with my alpha channel on my texture, I'm just wondering if anyone's ever done a custom one, that could give me a small walkthrough for it. Thanks!

Samus075
The Next
Web Engineer
16
Years of Service
User Offline
Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 10th Jan 2009 22:45
Yes i have and the only format that works with out errors in X10 is dds try that will most likely fix any problems you have

Samus075
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location: Tallon IV
Posted: 11th Jan 2009 22:32
Well, I know the format, it's just, when I create the alpha channels, I believe it may be making the window too see-through, not sure.

Samus075
Samus075
18
Years of Service
User Offline
Joined: 23rd Jun 2006
Location: Tallon IV
Posted: 11th Jan 2009 23:42
Ok, I got it to appear in game, but it's only on one side. I'm not sure how to make it double-sided. I looked at a previously made glass mesh, and it's only a plane. So, I'm not sure how to make it double-sided. I assume it has something to do with a setting for the mesh, or the fpe file, but I'm completely clueless right now.

Samus075

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