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Dark GDK / Sparky's Sphereslide

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entomophobiac
21
Years of Service
User Offline
Joined: 1st Nov 2002
Location: United States
Posted: 12th Jan 2009 09:04
I'm using Sparky's collision system for all forms of collision, currently. Mostly because it's easy to set-up.

But I've run into a strange problem.

What I'm using it for is to have three-dimensional sliding collision. (I.e., I can rotate in any way and accelerate at the same time -- the purpose is to simulate a zero-G environment.)

But the bizarre problem I'm having is that the sphere I use for camera collision slides off of some surfaces, but not others, even though there are no angular exceptions or similar in my code.

So I've begun to wonder: are there exceptions in the collision lib itself?

Can't send any code right now, but I can later today. But if anyone knows this issue and what I may be doing wrong -- please do tell!

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