Hello to everyone. This is my first actual post, that doesn't involve a question about FPS Creator directly. I've been learning how to use Blender over the past few months with hopes to add my own models to the game I'm working on in FPS Creator. Big shock, it's going to be a survival horror if I can manage to see the project through. (Hey, everybody has to make at least one horror game on here to be taken seriously, right?
) I'm actually creating this game as a 'test' to see where my current level of skill lies in level design. I want to learn as much as I can without the expenses of college, and so far, I think I'm doing alright.
Here is my model created in Blender:
Time
1.5 hours
Polygons
2,494
Textured
temporary textures applied
The texture map
is temporary. I usually see what the colors of the textures will look like together on the model before I spend the time touching up those textures, making them seamless, and unwrapping the model properly. The light map will be applied later as well. And, no. Currently, there isn't a texture for the wheels. I'm having difficulty finding a black rubber texture to edit. But, by the end of the week, I should have a picture or two posted of the finished model properly unwrapped over 1024 textures with baked lighting.
I'm looking for any constructive critisism.
-Kravenwolf