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Dark GDK / DarkGDK and FPSC Model packs

Author
Message
atomic knights
16
Years of Service
User Offline
Joined: 12th Apr 2008
Location: On my laptop
Posted: 13th Jan 2009 00:46
I ordered one of the FPS Creator model packs. When I load a .X model, I do not get the texture.

I edited the .X file and there is no filename for the texture.

Is there another DGDK I should be calling?

TIA
jason p sage
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: Ellington, CT USA
Posted: 13th Jan 2009 03:52
If its one texture per model - cake - just load as image and texture it. Otherwise - No ideas - I find those kinds of texturing issues tough. Binary direct.x files are another cause of whoa.

--Jason

atomic knights
16
Years of Service
User Offline
Joined: 12th Apr 2008
Location: On my laptop
Posted: 13th Jan 2009 23:48
ok, here is the answer to my own question (I think), so if anyone knows anything better, please let me know.

One would assume that rock_1.x would use rock_1.bmp as the texture, well WRONG!!! It uses rp_rock1tex.jpg !!!

In the folder, there is a .fpe file (it is text), using notepad, open that file and discover the texture. In this case a line textured = rp_rock1tex.jpg

Just load the .X object, load the image and texture the object.

Hope this works for the rest of the pack and others that I may buy.
Niels Henriksen
20
Years of Service
User Offline
Joined: 27th Sep 2004
Location: Behind you breathing heavely
Posted: 14th Jan 2009 01:00
the picture rock_1.bmp is just so you can see what "rock_1" is. As you found out

Niels Henriksen
www.tales-of-the-realms.com
if Microsoft can sell software with bugs, so can I.

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