Quote: "It looks like you have to go to the project properties and include the lib in the additional dependencies.
Project>"Your project name" Properties>Linker>Input
then in the additional dependencies type in the name of the dark shader lib.
That should work but anyone correct me if I'm wrong as I can never tell what those errors mean right off the bat, I usually try a few things that are related to the error"
@&$&%#&*% Darn it. I did it step by step and still did not, work. I am not sure what those error messages mean either, other than maybe somewthing that header file is looking for but can not find, maybe, just a guess.
This is really driving me crazy. Would anybody here by any chance possibly know what these errors mean???
Linking...
shaderdata.lib(shaderdata.obj) : error LNK2019: unresolved external symbol "void __cdecl dbSyncRenderQuad(void)" (?dbSyncRenderQuad@@YAXXZ) referenced in function "void __cdecl GetFunctionPointers(void)" (?GetFunctionPointers@@YAXXZ)
shaderdata.lib(shaderdata.obj) : error LNK2019: unresolved external symbol "void __cdecl dbSyncEnableQuad(void)" (?dbSyncEnableQuad@@YAXXZ) referenced in function "void __cdecl GetFunctionPointers(void)" (?GetFunctionPointers@@YAXXZ)
shaderdata.lib(shaderdata.obj) : error LNK2019: unresolved external symbol "void __cdecl dbSyncDisableQuad(void)" (?dbSyncDisableQuad@@YAXXZ) referenced in function "void __cdecl GetFunctionPointers(void)" (?GetFunctionPointers@@YAXXZ)
Debug\ShaderTest.exe : fatal error LNK1120: 3 unresolved externals
Any ideas would be appreciated.
CrypticDragon
You know for a fact that you have reached the edge when you can absolutely see sound!