Hello,
I'm creating a free roaming game using a BIG terrain (about 10 square km).
Now I made the terrain and I'm working to dynamically load it as "sectors". Since I don't want physics engine work directly on the terrain object (it is complex, and player can find undesirable bad/funny character reactions) I wanted to create a low-poly version of the same terrain (invisible, but it will overlap the real terrain). In this way I will use this invisible terrain to check collisions, physics events, etc..
Now the problem is I have a heightmap, and I don't know how to reduce complexity (and polygons!) starting from it.
Can you give me some suggestions?
Any good programs to do that?
I could even convert heightmap terrain in a dbo (or other 3d) file, but how? (in that way there are some programs that perform poygon reduction).
But in this last case I don't know how to use this polygon terrain in Dark Physics.
Please help me!
Thank you!
--Alessandro