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3 Dimensional Chat / NEED modeling work

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Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 14th Jan 2009 09:06 Edited at: 14th Jan 2009 09:19
Hey people, I am currently in need of some modeling work. I will make any non-organic models for very cheap, I make models all the time and I figured I might as well get paid for it.

You need screens, check out my profile.

Trust me, I mean cheap. As low as one pound for low-poly models, maybe four pounds for high poly. About the same quality as the ones in my profile.

-Toasty

EDIT: Forgot to mention, all I can do is the base model, I can't do UV mapping, texturing, rigging, skinning or animating. You'll most likely get better results if you do them yourself, I lack experience in those fields.

Alucard94
17
Years of Service
User Offline
Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 14th Jan 2009 16:06
Quote: "UV mapping, texturing, rigging, skinning or animating"

I don't think you should start trying to sell models already if you don't already know these (I don't mean this in any offensive matter), I'd suggest practice these and when you can produce good results you can start asking for work.
But then again, some people might want your services.


Alucard94, the member of the future of the past.
Cyborg ART
17
Years of Service
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Joined: 14th Jan 2007
Location: Sweden - Sthlm
Posted: 14th Jan 2009 16:33
Its a great offer, I'll keep that in mind.

@Alucard:
Quote: "Quote: "UV mapping, texturing, rigging, skinning or animating"
I don't think you should start trying to sell models already if you don't already know these "



Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 15th Jan 2009 12:00
Alucard, I know how to do all that stuff already, it's just really, REALLY difficult and time-consuming. When I make model I usually have a problem of making the model, beginning to texture it, and then I end up moving to another project.

Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 15th Jan 2009 17:31
Quote: "I know how to do all that stuff already, it's just really, REALLY difficult and time-consuming."


See, the thing is, I used to think that, but now I can do it really fast, because I have practiced loads. You find too, that you change the way you model after a while to make things easier to UV map.
I have to agree with alucard, it's a very nice offer, but If I'm going to pay for something I want the full product. Having to UV map someone elses model after Ive payed for it is just long!

I want robotic legs.
Toasty Fresh
17
Years of Service
User Offline
Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 16th Jan 2009 01:34
Yeah, I agree with you too. But if I'm gonna practise my texturing and UV mapping then I'll do it with personal projects. Not ones that I'm selling to people.

Quik
16
Years of Service
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 16th Jan 2009 06:08
then maybe practise a bit and then sell? =P

Quik, Quiker than most
BenDstraw
19
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 17th Jan 2009 00:58
soooo.

im a mechanic ill change your oil but i wont fix your brakes, rotate tires or fix your transmission because "it's just really, REALLY difficult and time-consuming".


do you know how ridiculous you sound?


-Dreams of Art Mastery Brought Me Here-

Venge
18
Years of Service
User Offline
Joined: 13th Sep 2006
Location: Iowa
Posted: 17th Jan 2009 01:24 Edited at: 17th Jan 2009 01:24
Quote: "do you know how ridiculous you sound? "


He also said

Quote: " I lack experience in those fields."


I would rather have a rookie mechanic tell me straight away he can't do those things because he hasn't learned yet, rather than have him do it incorrectly and cost me more money to fix.

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