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Newcomers DBPro Corner / Help with Tree Magik in DBP

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Servant Saber
16
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Joined: 8th Aug 2008
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Posted: 15th Jan 2009 07:58
I'm not sure if this is the right place to post about this, so go ahead and correct me if I'm wrong to post this here..

I recently started using Tree Magik for use in DarkBasicPro, and whenever I load them directly into dark basic via the "Load object" command or use T.ED to add trees to terrain, the Tree's Leaf textures look very odd, as if they're 2D textures(It's like the branches are not UV mapped or something)
I have been using both DBO and .X type files for export, so I really am at a loss as to why this is happening.
I was wondering if anyone else has had this problem, or a similer problem loading models into DBP or using a program that also uses models, and if they know a solution.

I can't seem to link it correctly, so I have attached a example picture of what plagues me

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BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 15th Jan 2009 09:24 Edited at: 15th Jan 2009 09:25
<Double Post>

BatVink
Moderator
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 15th Jan 2009 09:25 Edited at: 15th Jan 2009 09:26
You need to set object transparency on, and texture the object using mode 4 I think. Play around with the texture mode, but I'm almost sure it's 4 you need.

There may also be an option to export the textures as PNG, which give you a better edge.

By the way, if you save your screenshots as jpg, people can view them easier and you'll get more help

Not_Maindric
17
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Joined: 10th Jul 2007
Location: Omaha, NE
Posted: 16th Jan 2009 02:19
Or save them as .png, that is better then .jpg (imo, sometimes smaller size and perfect quality.)

Also:

http://www.youtube.com/watch?v=342UHxjfmcQ

That will teach you how to use Tree Magik in DBPro.

Servant Saber
16
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Joined: 8th Aug 2008
Location:
Posted: 19th Jan 2009 23:32
I finally got it to work thanks to everyones advice, and that link that Maindric gave is a Lifesaver for explaining how to use Tree Magik
Problem solved!

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