I've been texturing a while, but there's a nagging problem that I keep running into. I don't know if it's the .fpe or if it's a bug or what...Basically, whenever I make an entity that has parts on the texture that are semi transparent, X10 seems to take an all or nothing attitude; the semi-transparent will appear either transparent or not transparent at all. The result is that in the area where it's semi transparent there is a solid break, so that instead of a smooth transition or whatever, the semi transparent area is either completely visible or not at all (depending on how see-through it is).
Has anyone else had this problem? Have I been making mistakes in the .fpe's? I haven't had this problem with custom HUDs or decals...
Thanks in advance!
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