Help! I know you see many of these same problems in many different versions, I've read many related threads and still could not figure this out, How I ended up this way seems straightforward to me....I was exploring possibilities in the terrain tutorial of (what I believe is dark gdk) using visual basic 2008( got the free version for now, love it , thanks, btw) and then an obvious idea came into my mind.// why not load colonelx into the terrain tutorial... you know patch things together and all. Soo... I pasted in DarkSDK into my soution finder window somehow, (I did this because it contained {colonelx.x} and all of his clothes and (texture?)... and suddenly the program no longer compiles. now i get this...
I cut out the bulk of the copilation cuz U get the point most likely.
------ Build started: Project: Terrain, Configuration: Debug Win32 ------
Linking...
DarkSDK.lib(DarkSDKTerrain.obj) : error LNK2019: unresolved external symbol "void __cdecl SetupTerrain(void)" (?SetupTerrain@@YAXXZ) referenced in function "void __cdecl dbSetupTerrain(void)" (?c:\Program Files\The Game Creators\Dark GDK\Tutorials\Terrain\Terrain\Debug\BuildLog.htm"
Terrain - 16 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped =
so if sum1 can tell me how to do this properly at least it would be gr8!
If you're not livin', you're already dead!