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FPSC Classic Work In Progress / Virtual Frontiers: Daniel Boone and the Hunters of Kentucky

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chidem
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Posted: 16th Jan 2009 22:44 Edited at: 17th Feb 2009 19:09
Hi Everyone,

Thought I'd share some screenshots of my WIP first person adventure/educational title "Virtual Frontiers: Daniel Boone and the Hunters of Kentucky". To give you some info, I am currently working towards my doctorate in history and have my first book coming out in the next few months. This project grew out of my attempt to recreate (with a certain degree of accuracy) some of the first forts founded in Kentucky (1775-1778) and it seemed like a good idea to try expanding that into something that people could download and have a bit of fun with. At the momnet I have finished the first six levels - so far the game has alot of areas for players to discover that offer up little historical annecdotes as well as a bunch of other tasks such as hunting and exploring.

I also plan to add levels where the player must act as an escourt for settlers moving through the wilderness and anything else I can think of. I've also employed Conjured Entertainment's money system which works really well! I'm not really thinking of this project as a game per se - more of an interactive environment with game like elements so any feedback would be appreciated. I hope to have a demo posted in this thread sometime in the coming week - again, feedback would be greatly appreciated! But remember,I'm a historian (read: n00b) not a game developer so please be kind!

Thanks for reading,

Chidem

Screenies areattached to posts

Edit: Here is the link to the "official" demo. This demo is much shorter than the last but it is also much more polished: http://files.filefront.com/13296351

EDIT: Here is the link to download the early demo - [link removed]

EDIT: Here are some screenshots from the newer version I am working on:





[href]null[/href]http://files.filefront.com/13296351[href]null[/href]
puppyofkosh
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Posted: 16th Jan 2009 23:19
good idea, but you are only getting 15 fps...I'd recommend trying a speed increase mod.
chidem
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Posted: 16th Jan 2009 23:20
Screenie 2 - this (and screenie 1) are shots of the interior of Fort Boonesborough (circa 1778)
chidem
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Posted: 16th Jan 2009 23:24
Quote: "good idea, but you are only getting 15 fps...I'd recommend trying a speed increase mod. "


awww man, don't talk to me about frame rates!!!!! LOL!!! I have had a nightmare with them - the problem with this whole thing is that virtually everything is outdoors. Boonesborough takes up almost the entire grid! I can't even get cabin interiors - when I tried the game won't build at all! I was just working on a hunting level and I had bits where the frame rate dropped incredibly low - I was tearing my hair out trying to get it to run OK. I also had no idea about speed up MODs - do you have the names of any for me to look up? Thanks for the feedbacl puppy, much appreciated
chidem
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Posted: 16th Jan 2009 23:27
Screenie 3 - this shows one of the little history facts popping up. In each level I put little essentials such as health or money next to these to encourage players to seek them out
chidem
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Posted: 16th Jan 2009 23:29
Screenie 4
chidem
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Posted: 16th Jan 2009 23:30
Screenie 5
chidem
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Posted: 16th Jan 2009 23:31
Screenie 6
chidem
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Posted: 16th Jan 2009 23:32
Screenie 7 - this is an 'outdoors' scene - creating wilderness levels that feel open has been a real challenge
chidem
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Posted: 16th Jan 2009 23:34
Screenie 8 - more outdoors stuff
chidem
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Posted: 16th Jan 2009 23:35
And screenie 9 - last one for tonight!
Gunn3r
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Posted: 16th Jan 2009 23:41
Overall, it looks fairly good, and I'd like to see more in this genre. I am thinking about making the same sort of interactive media for the German invasion of Poland in 1939. You seem to know your way around FPSC's workings, such as the custom media and the lightmapping. If you have any questions on anything, feel free to email me and I'd be glad to help out.

Gunn3r Games
chidem
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Posted: 16th Jan 2009 23:50
Quote: "Overall, it looks fairly good, and I'd like to see more in this genre. I am thinking about making the same sort of interactive media for the German invasion of Poland in 1939. You seem to know your way around FPSC's workings, such as the custom media and the lightmapping. If you have any questions on anything, feel free to email me and I'd be glad to help out."


Hey Gunn3r, thanks for that I think the hardest thing is getting the balance between education, or the fact hunting and actual gameplay - particlary as this genre has such potential. For instance, in Virtual Frontiers you play a settler moving to the west and your first mission, once you reach the frontier, is to go hunting as the fort is desperately short of food (as it was at the time) - so on the one hand you are having to deal with the realties of frontier life and the hardships (Indians are attacking you whilst you hunt and generally making life difficult) whilst the historical facts remind you always that you are the invader and that these Indian attacks are totally justified. Of course people might not pick up on that and may instead think it is a dull game. LoL, who knows!
puppyofkosh
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Posted: 16th Jan 2009 23:56
I believe S4mod or something along the lines of that gives a HUGE speed boost.
chidem
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Posted: 16th Jan 2009 23:59
Quote: "I believe S4mod or something along the lines of that gives a HUGE speed boost."


Really? I did not know that - the only mod I've looked into is Ply's Mod but I'll def investigate! Thanks for the heads up Puppy!
Nickydude
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Posted: 17th Jan 2009 00:17 Edited at: 17th Jan 2009 00:18
A couple of tricks I did for my game (http://forum.thegamecreators.com/?m=forum_view&t=136232&b=35) to get a decent framerate (only for fast machines though) was:

1. Only spawn other characters just before the player sees them and not at the start of the game.

2. Look for 'invisible segments' somewhere on here and surround the entire town with them, like the entire town is inside one big room.

Try these, they may help.

chidem
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Posted: 17th Jan 2009 00:47
Quote: "A couple of tricks I did for my game (http://forum.thegamecreators.com/?m=forum_view&t=136232&b=35) to get a decent framerate (only for fast machines though) was:

1. Only spawn other characters just before the player sees them and not at the start of the game.

2. Look for 'invisible segments' somewhere on here and surround the entire town with them, like the entire town is inside one big room.

Try these, they may help. "


Thanks for the tips! Although the framerate in the fort can be low it isn't really noticable as there is no action during these stages, but for the main outdoor scenes that might just do the trick. Spawning characters - is that the same as loading entities on the fly? (I don't know how to do it but something like that caught my eye in the official community guide)
puppyofkosh
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Posted: 17th Jan 2009 00:55
Yes, I forgot to mention, make trigger zones to spawn people (expanding on #1 in nickydude's list).
Paul112
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Posted: 17th Jan 2009 01:37
I like the concept and the screens but the lighting puts me off. The outdoor areas should be a pale blue due to the light from the moon, not bright yellow. Try mixing it up a bit and playing around with different colours. Maybe add some fog aswell, for some dramatic ambience.

Paul

chidem
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Posted: 17th Jan 2009 11:22
Cheers for that Paul, I'll defiately try that out - I've been putting candle sticks everywhere, hence the yellow light but the blue intrigues me!
muggins majik
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Posted: 19th Jan 2009 15:07
It looks really great! There isn't enough historical games on here, other than the usual WW2 sort of thing.
Zdrok
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Posted: 19th Jan 2009 19:15
I douby Boone was a hunter, he was more of a frontiersman.

I like the look of this; hell, I like it even more due to the fact that I'm related to Boone (distant cousins or something).

Kola
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chidem
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Posted: 21st Jan 2009 16:41
Quote: "It looks really great! There isn't enough historical games on here, other than the usual WW2 sort of thing. "


Thank you

Quote: "I douby Boone was a hunter, he was more of a frontiersman.

I like the look of this; hell, I like it even more due to the fact that I'm related to Boone (distant cousins or something)."


Hi Private

I'm actually doing my doctorate on the Kentucky frontier at the moment and my first history book (Daniel Boone and Others on the Kentucky Frontier) is out in a couple of months and features your cousin's autobiography as one of the collected documents - I'd be happy to send you Boone's narrative if you like.

re: the frontiersman/hunter thing I think you are making a distinction where none is required. Because of the intense war between the settlers and the Indians it was very hard for most communities to live on anything other than hunted game - all their corn was litterally burnt. In the town of Boonesborough which Daniel founded the years 1777-1779 were pretty hard going - the hunter was king and all the people we might call "frontiersmen" developed their early reputations because they could provide their communities with food, Boone included.

The Hunters of Kentucky subtitle dates from the early 19th century - this was the label that Kentuckians began applying to their frontiersman and was popularized in the song, The Hunters of Kentucky - which goes something like this...

“Ye gentleman and ladies fair,
Who grace this famous city,
Just listen if you’ve time to spare,
While I rehearse a ditty;
And for the opportunity,
Conceive yourself quite lucky,
For ‘tis not often that you see,
A hunter from Kentucky.

Oh Kentucky, the hunters of Kentucky!
Oh Kentucky, the hunters of Kentucky!”

-phew- hope that's cleared things up! Maybe you would like to demo the game for me in a bit? The idea is that it is educational first and foremost (although not aimed at children!). I'd be interterested on hearing your take on it. I should have a demo ready in the next couple of weeks.
Rob John B 95
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Posted: 21st Jan 2009 19:34
Hello,

i'm an x10 user of fpsc.
im not into the modeling yet though.
can you please set a downloadlink of the fist, which i guess is used as a weapon in the entites.

also can you have it fpsc ready?
Zdrok
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Posted: 21st Jan 2009 21:51
I would love to test a demo for your game, chidem. Put in .zip, though, because my PC doesn't like .rar's. Please?

Kola
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SamHH
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Posted: 21st Jan 2009 22:51
Cool to see my pig and chicken in there. This is a great genre and it's great to see it in fpsc. It's good to see a game to help kids get more interested in history. If you need any specific media I would love to help out.


chidem
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Posted: 22nd Jan 2009 11:50
Quote: "can you please set a downloadlink of the fist, which i guess is used as a weapon in the entites."


Hi Ron John - I bought the hands from the Game Creators store - you will find them if you search for fantasy of medieval in the search bar.

Quote: "I would love to test a demo for your game, chidem. Put in .zip, though, because my PC doesn't like .rar's. Please?"


Hi Private - I will do - I don't have a build I'm happy to let others play yet but I intend to polish up my existing levels tonight and will post them here hopefully sometime this friday.
Quote: "

"
Cool to see my pig and chicken in there. This is a great genre and it's great to see it in fpsc. It's good to see a game to help kids get more interested in history. If you need any specific media I would love to help out.[quote]

Hi SamHH, good to meet you! And thanks for the chicken and pig, they look great! And thanks so much for the offer of specific media...hmmmmm...

I would not like to impose myself, but if you are very very bored one day and have some spare time I could really use a Shawnee wigwam to include - - something that bares a vague resemblance to this would be excellent. Or I would kill for a working musket but I expect that is a little too much to ask, hehe! Seriously, any help you could offer would be gratefully recieved but I don't want to take advantage of your good nature,

Many thanks!!!
chidem
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Posted: 22nd Jan 2009 12:03
Quote: "Hi Ron John - I bought the hands from the Game Creators store - you will find them if you search for fantasy of medieval in the search bar."


Sorry that should be fantasy OR medieval
rolfy
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Posted: 23rd Jan 2009 07:51
Gotta love the way you are using media you have to hand to create a pretty convincing scenario, I hope some of the guy's around here can help you out with the media your going to need, your doing real well so far but sooner or later your going to get stuck.
Personally I am sure I can help out with some distant treeline billboards I have laying around (send me an e-mail) will also see what else I can find that might help with your outdoor scenes, its not impossible to create outdoor terrains that dont lag in FPSC, the difficulty is in making them convincing. The most successful scenes are created by having a skybox and distant objects which tie together seamlessly, with an area for the player to roam in (essentialy as much of the grid as possible) with border areas being inaccessible (usually blocked by fences, brush, hedges, buildings or whatever).
I also would recommend s4mod for a speed improvement.
chidem
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Posted: 23rd Jan 2009 12:35
Hi Rofly,

Thanks for all the tips! I have to admit the media has been the toughest part - this little project actually started off simply as a reconstruction of one fort interior with little to nothing to do - it wasn't until Bond1 released his medieval material on the TGC Store that I could populate the world and even think about turning it into anything that even resembled a game. The biggest thing holding me back are the lack of muskets or early rifles available for purchase and probably more game animals - at the moment hunting missions require you to hunt pigs that have escaped into the woodlands - that said SamHH has made sure they are very pretty pigs!


The outdoor scenes have been the bane of my life so far! I started with some really open levels packed with trees that struggled to reach 10fps - now most of them employ Xploys' distant treeline to create narrow corridors. The game runs at speed now but it is a bit life a hedge maze though!


The distant treeline billboards sound great - I was just away to email you anyway re: your weatherpack so I'll go and do that now
chidem
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Posted: 23rd Jan 2009 12:48
Quick question I hope someone can help me with:

How hard would it be to make this musket I found (http://www.turbosquid.com/3d-models/3d-rifle-musket-civil-war/390876) into an FPSC weapon? I think I saw something recently on this board - a piece of third party software that boasts the whole process should be quite easy, does anyone if this is true? Does anyone use this software? If so, would it be possible to turn this model into a basic weapon in the game? (Sorry if this sounds very n00bish!)
SamHH
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Posted: 23rd Jan 2009 15:22
I wouldn't buy that model, since it isn't textured you can bet it's not uv mapped so putting a texture on would be a bit of work. Weapon Creation system by bullshock is a nice piece of software. It won't animate for you but there are several nice tutorials for doing that. Or... I might make one. I think fpsc could use some models of this era so I will probably cobble some together.


chidem
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Posted: 23rd Jan 2009 17:37
Hey SamHH

Thanks for the advice, I wouldn't have known tha about the texturing, UV mapping, etc. Yeah, it was the Weapon Creation System which I saw and thought it looked handy! If you ever get round to making one I'd be happy to buy it!
SamHH
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Posted: 24th Jan 2009 16:57
Do you have an email or messaging address so I can talk to you about the models?


chidem
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Posted: 24th Jan 2009 21:18
Hi SamHH, I've added you on MSN
SamHH
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Posted: 24th Jan 2009 23:25
I didn't see you on my list, Heres a little wigwam progress, very low poly and cruddy texture.


chidem
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Posted: 26th Jan 2009 14:08
Hi SamHH

I've added my msn addy to my profile - should be at the bottom of this post if you want to add me That wigwam looks brilliant!!
Errant AI
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Posted: 26th Jan 2009 16:34
Really cool project...

Quote: "The biggest thing holding me back are the lack of muskets or early rifles "


What specifically would you be looking for? I am anticipating a small run of Civil War era weapons later this year. Your project's time-frame is quite a bit ahead of that but I am open to suggestions.
Zdrok
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Posted: 26th Jan 2009 18:33
I'm pretty sure that he means these weapons:

-Springfield musket
-Colt Peacemaker
-Winchester lever-action
-Spencer repeating rifle
-sabre
-Bowie knife
-Colt revolving rifle

Kola
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Errant AI
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Posted: 26th Jan 2009 18:53
I'd hope not... Several of those weapons would be from about 100 years in the future if his game is set in 1775-1778

I think muzzle-loaded flintlocks were state-of-the-art through the mid 1800s.
puppyofkosh
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Posted: 26th Jan 2009 21:57
Yay for 1 minute reload times! Haha. I know nothing about weapons so don't flame me please.
Zdrok
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Posted: 26th Jan 2009 21:58
Considering how long those damned things took to reload, I'm glad we have automatics these days.

Kola
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Posted: 27th Jan 2009 05:06
Refreshing to see something different. It seems everyone else feels the same way. Lots of people jumping in to lend a hand. I have to confess Im stuck in a sci fi mode and cant come up with something original.

I hope you will let us know when your book comes out. I have been developing a taste for history as I get older.
Errant AI
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Posted: 27th Jan 2009 12:11
Quote: "Yay for 1 minute reload times! Haha. I know nothing about weapons so don't flame me please. "

About 15 sec. for an expert. Mostly you would have an extra rifle for a quick follow-up shot, if you could afford one. In a defensive situation, it would be someones job to just do reloading while someone else is doing the shooting and alternate between rifles. They also had these wicked 3-edged (V shaped which create triangle puncture wounds that don't close without medical assistance) bayonets which would get fouled up after a few volleys before the enemy got into close-combat range. Someone might survive the battle only to die later from poisoning or infection.

Sorry, chidem for the hi-jack/lateral discussion!
chidem
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Posted: 27th Jan 2009 12:13
Quote: "Really cool project...


Quote: "The biggest thing holding me back are the lack of muskets or early rifles "

What specifically would you be looking for? I am anticipating a small run of Civil War era weapons later this year. Your project's time-frame is quite a bit ahead of that but I am open to suggestions.

Private:
I'm pretty sure that he means these weapons:

-Springfield musket
-Colt Peacemaker
-Winchester lever-action
-Spencer repeating rifle
-sabre
-Bowie knife
-Colt revolving rifle


I'd hope not... Several of those weapons would be from about 100 years in the future if his game is set in 1775-1778

I think muzzle-loaded flintlocks were state-of-the-art through the mid 1800s."


Hi Everyone, thanks so much for the support! I hoped to have a demo put online today but I took the weekend off - hopefully in the next few days. Regarding the weapons the Civil War era and Private's suggestions are a bit too late (thanks though). Really a flintlock rifle would be great (@puppy of kosh and private - they could take up to 4 minutes to reload!) but really any old looking rifle (or musket) without a reload function would do the trick - I envisioned the weapon simply dipping out of view for the "re-load" part of it if anyone is up for the challenge. For anyone who is interested here is an image of the type of rifle most often employed in Kentucky around my time:


Again thanks for the support!
chidem
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Posted: 27th Jan 2009 12:18
Quote: "Quote: "Yay for 1 minute reload times! Haha. I know nothing about weapons so don't flame me please. "
About 15 sec. for an expert. Mostly you would have an extra rifle for a quick follow-up shot, if you could afford one. In a defensive situation, it would be someones job to just do reloading while someone else is doing the shooting and alternate between rifles. They also had these wicked 3-edged (V shaped which create triangle puncture wounds that don't close without medical assistance) bayonets which would get fouled up after a few volleys before the enemy got into close-combat range. Someone might survive the battle only to die later from poisoning or infection.

Sorry, chidem for the hi-jack/lateral discussion! "

Not at all - I'm a historian so this kinda stuff is like crack to me (j/k)!!!

My understanding of the weapons of the time is that muskets could be reloaded relatively quickly but the Pennsylvannia Rifles (later Kentucky rifles) could take minutes. The sources I am dealing with back up 100% of what you are saying about infection - I'd estimate that up to 80% of those killed by gunfire during my period died...non-instant deaths - very nasty stuff! I think rifles (as opposed to muskets) were employed because of the huge jump in their accuracy but they took so long to reload that the tomahawk (for settlers and Native Americans) was the real killing weapon employed.
Errant AI
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Posted: 27th Jan 2009 13:09
Very true. Penn./Ky. Rifles were very much weapons meant for accurate shots vs volley use with smoothbores. I could see it taking longer if setting up for a 400 yard shot and needing to carefully count grains of propellant, perfectly seating the bullet, etc. Because of the mathematics for the ballistic trajectories involved. I'm sure getting the perfect hold-over prior to taking the shot would take time as well. What I have some difficulty understanding is how one would muzzleload a bullet into a rifled barrel without engaging the rifling and deforming the bullet. Unless, of course, there was a fair amount of "swelling" (for lack of a better term) at ignition to cause the bullet to engage the rifling only once the gun has been fired.

Anyhow, I'll mess around with this tonight and see what I can come up with for you. Seeing as how you don't require on-screen reloading it should be real simple. It will also give me a bit of a head start because I've been planning to make an arquebus or similar for my fantasy collection and ultimately there will be a fair amount of commonality, from an animation perspective. It wouldn't be much of a streatch for me to whip up a tomohawk (melee, not thrown) and Arkansas toothpick (or whatever would be appropriate) as well, seeing as I already have the needed animations at hand.
muggins majik
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Posted: 27th Jan 2009 15:08 Edited at: 27th Jan 2009 15:14
A Blunderbuss would be good and such fun too!

This one is Irish Military, but it's from the right era:

http://www.northirishmilitaria.com/moreinfo.asp?id=111

And other types can be seen here:

http://www.historical-firearms.co.uk/acatalog/blunderbuss.html
djmaster
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Posted: 27th Jan 2009 16:23
winchester was in ww1,colt peacemaker also around there so doubt it,maybe a unnamed small revolver that might have been around in those times,but weaponry that loads from the front into the barrel is a must in this game,keep it up

Current FPSC Projects:
When Zombies Attack-20% (ON HOLD)
Doomsday RPG-5%
Zdrok
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Posted: 27th Jan 2009 16:29 Edited at: 27th Jan 2009 16:33
http://en.wikipedia.org/wiki/Colt_Peacemaker
It was designed in 1873, actually. The revolver used in WWI & WWII by the British allies was possibly the Webley Mk. II/No. 2.

http://en.wikipedia.org/wiki/Pepperbox
These were around during the mid 19th century, they can fit well in this game.

http://en.wikipedia.org/wiki/Colt_revolving_rifle
Colt Revolving Rifle; a revolver with a longer barrel and a buttstock. Made c. 1855.

Chidem, if you need any pictures of these guns, I'd be glad to dig some up for ya.

Kola
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TBA 2009

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