Haha, well, one of them hasn't really DONE anything yet... I wish we had more visual progress too. What weve done is more of the level editor and stuff. What I mean by that is that we have a working level design system.
step 1 - make a basic map in 3DWS
step 2 - go into the editor (I made) and place scriptable stuff and scenery
step 3 - export it, and import it into the game engine
Thats pretty much what we have. We ran into a big problem that we still havnt figured out, and that is that we cant find a way to export our animation files .x. The 3d dudes use ac3D for the static stuff, and then cheetah 3d for the animation. If any one knows a good .fbx -- > .x converter, do tell.
I know we should be farther, cause at this rate, It doesnt look to promising that were going to finish on time. But. I DO think we should have something playable by then, cause we have midterms next week. Normally that would mean lots of extra studying and no time for programming, but my twisted mind works differently. School gets out early every day, cause there are only 2 exams per day, so that means I get lots of extra time to throw everything I got at this project. Hopefully I wont flunk out of highschool
PGDO. it consumes my every waking moment, that is not already being eaten by work / school / sleeping