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3 Dimensional Chat / female model

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henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 17th Jan 2009 02:15
hi guys i started this model last night heres where im at after about 3 hours let me know what you think ?



cheers henry

Crav3
16
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Joined: 14th Oct 2008
Location: Down Under
Posted: 17th Jan 2009 05:16
Looks okay, edge flow is a little messy, the legs seem extremely skinny, and the forearm where it is bumped is raised to high. The fingers seem to have to many polies, but it depends on what the model will be used in. If it's an animation there fine, but a 3d engine such as fpsc theres to much.
SamHH
17
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Joined: 9th Dec 2006
Location: Vermont
Posted: 17th Jan 2009 06:47
No offense, but thats a really bad angle for a shot, you should give us some up front and profile shots. Model looks pretty good but the distribution of polys is strange, you should try and make the legs and arms as detailed as the hands or make the hands simpler. Looks good though Hope you can get a hot face for her.


henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 17th Jan 2009 19:11
thanks for the comments guys i will take them onboard.
ive been working on the head today let me know what you think ?
it still need some work so be gentle lol.



cheers henry

Zuka
16
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 17th Jan 2009 21:22
Not bad, but the bottom of her nose looks a little weird. And shouldn't her lips be a little puffier?
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 17th Jan 2009 23:37
Is she wearing a helmet? And her chin looks too manly.


Alucard94, the member of the future of the past.
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 17th Jan 2009 23:48
Quote: "Is she wearing a helmet?"

no its her hair lol
Quote: "And her chin looks too manly"

yeh your right i need to sort that.


cheers henry

Crav3
16
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Joined: 14th Oct 2008
Location: Down Under
Posted: 18th Jan 2009 00:31
Looks like a man with a wig ahaha, Instead of having a hair like that, singular planes work better and save more polies.
Deathead
18
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Joined: 14th Oct 2006
Location:
Posted: 18th Jan 2009 11:17
Quote: "Looks like a man with a wig ahaha, Instead of having a hair like that, singular planes work better and save more polies. "

I agree. But henry remember if you do try it this way to always texture a hair texture on the bald head it looks better this way.



Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 18th Jan 2009 13:04
Crav3 is right. Planes with alpha channels will look better. And will save you some polies.
The lips need to stand out a bit more.
So their like soft and squishy.

The arms are a bit to manly. And the legs are to thin.
If you look at a woman. They normally are really "straight" when it comes to shapes.
Like man their elbows sticks out and are a bit blocky. Just like their shoulders and knees.
But woman are more round and not that blocky. They are really round in shapes actually.

But it is looking good! Cant wait for the next screenie.

henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 18th Jan 2009 18:33 Edited at: 18th Jan 2009 18:36
thanks for the comments guys,i know plans & alpha channels will look better but i wanted to try it this way so im gonna stick with it sorry.
i feel your comments about the body shape are wrong as the body model is just about spot on with my reference pics ,but saying that if when i get her textured she doesnt look right i will adjust her a bit.

pic of model & reference below .feel free to disagree with me if you dont feel i have modeled true to the reference.



edit (the head is modeled from different reference pics)

cheers henry

Frap
User Banned
Posted: 18th Jan 2009 19:02
I am inclined to agree with a few of the previous posts. The chin is like a boxers chin, also her lips make here look really angry, just like my girlfriends when I have been down the pub a little too long. You may want too make them a little fuller. Again agree with previuos posts that the hair would be far better if it where made with plains.

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Errant AI
18
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Joined: 24th Aug 2006
Location:
Posted: 18th Jan 2009 20:05
Quote: "Planes with alpha channels will look better."


Unless it's for FPSC! The alpha sorting is really terrible on characters. Note that there have been no character packs with prople with alpha layered hair... it's for a reason. Using the oldstyle solid hair mesh method from the get-go will save headache and heartache down the road.
Cheese Cake
17
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Joined: 11th Dec 2006
Location: At the bakery
Posted: 18th Jan 2009 22:49
Weird woman nah just joking.
But yeah thats true... woman are all different..
most of them are a bit "rounder" in shapes and some aint

And too true errant.
I created a werewolf some time ago.
And it looked horrible in FPSC because of the alpha issues.
Which is a shame.

muggins majik
18
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Joined: 19th Oct 2006
Location:
Posted: 26th Jan 2009 15:12
It might be just the picture, but the female on the reference pic's looks quite young, is it a teenage type girl you are going for?
henry ham
17
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Joined: 3rd Aug 2007
Location: way way out there
Posted: 27th Jan 2009 01:01
Quote: "is it a teenage type girl you are going for?"


yeh sort of a cheerleader type

finaly got round to uving the head so threw a rough texture on it to see what it looks like (its not the final just to see how the uv turned out)

what do you think ?



cheers henry

Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 27th Jan 2009 05:14
well, she does NOT looks like a teenager=P she look like 40+ =P

Quik, Quiker than most
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 27th Jan 2009 06:32
I say rely less on photos and more on hand-made work.


Alucard94, the member of the future of the past.

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