Thank you, but I wanted to disable physics only for some objects.
I'm creating a terrain system as a matrix:
...........
...........
...XXX.....
...XoX.....
...XXX.....
...........
...........
If "X" represents terrains sectors (512x512) with physics enabled, and "o" is the player position, I'm creating a system that enable/disable physics on terrains when the player change sector. See below:
...........
...XXX.....
...XoX.....
...XXX.....
...---.....
...........
...........
...........
The player went one sector up, and "-" represents terrains where physics has been disabled. This is my need.
Thank you.
"-"
--Alessandro