well the command been drop or something but here something to play with that you might get working, if you do, do post what you did.
Rem ***** Main Source File *****
sync on
sync rate 60
autocam off
position camera 0,0,5,-10
phy start
rem make ground
make object box 1,100,1,100
phy make rigid body static box 1
rem make right wall
make object box 2,.5,1,.5
position object 2,-.6,5,0
phy make rigid body static box 2
rem make left wall
make object box 3,.5,1,.5
position object 3,.6,5,0
phy make rigid body static box 3
rem make round object to cloth
make object cylinder 4,1,
position object 4,0,3.5,0
scale object 4,100,300,100
make mesh from object 1,4
if file exist("testmesh.x")=1 then delete file "testmesh.x"
save mesh "testmesh.x",1
delete object 4
load mesh "testmesh.x",1
make object 4,1,0
phy make cloth from object 10, 4
hide object 4
rem make left wall
make object box 5,.5,1,.5
position object 5,-3.4,5,0
rem make right wall
make object box 6,.5,1,.5
position object 6,-2.4,5,0
rem make round object to cloth
make object cylinder 7,1
position object 7,-3,4,0
scale object 7,100,300,100
`hide object 4
rem try to connect cloth to object 2 and 3
`phy set cloth position 10,0,2,0
`phy attach cloth to shape 10,2,0
`phy attach cloth to shape 10,3,1
phy attach cloth vertex 10, 17, object position x(2),object position y(2),object position z(2)
`phy attach cloth vertex 10, 2, object position x(2),object position y(2),object position z(2)
`phy attach cloth vertex 10, 3, object position x(2),object position y(2),object position z(2)
`phy attach cloth vertex 10, 4, object position x(2),object position y(2),object position z(2)
`phy attach cloth vertex 10, 5, object position x(2),object position y(2),object position z(2)
`phy attach cloth vertex 10, 2, -.7,5,0,0
`phy attach cloth vertex 10, 3, -.7,5,0,0
`phy attach cloth vertex 10, 4, -.7,5,0,0
`phy attach cloth vertex 10, 5, 3, -.7,5,0,0
`phy attach cloth vertex to shape 10, 3, 6,.6,5,0,1
phy build cloth 10
`scale object 10,100,300,100
`texture object 13, 1
make object sphere 8,.72
position object 8,0,7,0
phy make rigid body dynamic sphere 8
do
control camera using arrowkeys 0,.1,.1
phy update
sync
loop
Dark Physics makes any hot drink go cold.