Just a few things--and probably the only things--that I have to say.
Quote: "...but FREE. so that should be enough."
Incorrect. The majority of the models released here on TGC are free, believe it or not. And most of us don't use them, because we like to get quality product in our games, not things that are just thrown together. I haven't personally viewed your models (nor do I intend to), but by reviewing the posts here I can safely say that unless you learn from you audience, you won't get
any positive feedback
Quote: "And I make them high poly for my own game, which runs on leadwerks engine, and it runs smoothly."
You may be able to run it smoothly for now, but once you actually populate your game will all custom models, it will bog down. Why do you think that we stick to low poly, and instead use textures and shaders to enhance the "looks"?
Quote: "And what about high poly? Do you think they use low poly in call of duty or something like that? Nope, me neither."
All good video games use as few polys as needed. It only appears to be high-poly due to very well-used shaders (i.e. normal maps).
Quote: "Lowpoly (like 1500 as maximum)"
It depends on what you're making. The main character (if third-person) can be up to about 4000 polys. Other characters should be <2600, HUD weapon <2500, enemies' weapons <2000. Props are usually <1000, depending on the work. Thank you for atleast guiding Mitsieee in the right direction, though.
Mitsieee, I suggest you KEEP the models you've made so far. Your models right now are fairly good for high-poly work, now make the low-poly versions and bake normal maps, and we'll all be very impressed.
~Syn~