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3 Dimensional Chat / [LOCKED] mitsiee.webs.com - Your model maker!

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mitsieee
16
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Joined: 21st Aug 2008
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Posted: 18th Jan 2009 23:44
Hello,

No time to make your own 3D model?
I can do it!
I have alot models for sale, and even more for free!
Your model not in the store?
I can make one on request! (which is currently offline)
Guns, Swords, Buildings, whatever? I have it!
I'm still filling up the store so there will come more every day!

I had a few thread here before with some bad comments, and I want that this is a clean thread. Thank you.
AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 18th Jan 2009 23:49
Eh, the models look great, but they're not textured. Do you texture as well? Cause a freelance modeler isn't very useful if he doesn't texture. Odds are if someone doesn't have time to make their own models they probably don't have time to make their own textures either.

Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 19th Jan 2009 00:02 Edited at: 19th Jan 2009 00:03
Quote: "I had a few thread here before with some bad comments, and I want that this is a clean thread. Thank you.
"


Again? I mean come on.
http://forum.thegamecreators.com/?m=forum_view&t=141982&b=3

http://forum.thegamecreators.com/?m=forum_view&t=140256&b=3

http://forum.thegamecreators.com/?m=forum_view&t=140257&b=7

http://forum.thegamecreators.com/?m=forum_view&t=136637&b=3

http://forum.thegamecreators.com/?m=forum_view&t=137641&b=3

And you didn't even put a link up for your model store.


Alucard94, the member of the future of the past.
Frap
User Banned
Posted: 19th Jan 2009 07:03
Didnt we slap you enough last time, come on !!!!!

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 19th Jan 2009 07:56
mitsieee: why havent you listened? i read youre thread before this and, youre models are untextured AND high poly! thats not a good thing =P try keep urself to Lowpoly (like 1500 as maximum) and then try use Lithunwrap or something to make an UV then u texture it ;P not trying to be mean ^^

Quik, Quiker than most
Zuka
16
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Joined: 21st Apr 2008
Location: They locked me in the insane asylum.
Posted: 19th Jan 2009 08:10
Holy crap. I'll give you space on vsdweb.com just to make freewebs lose another user. >.>
Quantum Fusion
16
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Location: The Great White North
Posted: 19th Jan 2009 19:04
Quote: "I had a few thread here before with some bad comments, and I want that this is a clean thread. Thank you."


Alucard ruined that request pretty quickly! LOLOL

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
Mr Modeler
15
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Location: Look out the window :D
Posted: 19th Jan 2009 19:11
Ok guys, enough is enough, it isnt fair that you are all trying to ruin this thread.

Quik: if you havent noticed, this is a 3D chat board, polys doesnt matter.

Try to accept that hes here and he is a good modeller and not ruin his thread(s)

Shaun
Frap
User Banned
Posted: 19th Jan 2009 19:16
and I was soooo looking forward to the bun fight.

Its not the quality of the modelling that we have complained about, its the suitabilty. High poly models and untextured models are not really suitable for use in games.

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
Mr Modeler
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Joined: 28th Dec 2008
Location: Look out the window :D
Posted: 19th Jan 2009 19:20
yes, they are not suitable for fpsc, but this part of the forum is for the showing off of 3d models, not just models for FPSC DB and DBpro.

I just hope on mitsieee's next thread alucard will not ruin it and actually give support for a budding modeller

Shaun
Quantum Fusion
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Location: The Great White North
Posted: 19th Jan 2009 19:28
I dont think people are upset with his models or his modelling technique.

I think they see his posts as more of a marketing ploy than discussion about his models.

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
Mr Modeler
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Location: Look out the window :D
Posted: 19th Jan 2009 19:31
Yes, i see where your coming from, but people should mabe hint it towards him or tell him instead of getting angry and ruining his threads. Im not naming anyone in particular but this has happened in the last few threads and it seems unfair.
Quantum Fusion
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Location: The Great White North
Posted: 19th Jan 2009 19:37
I agree. But there also seems to be a lot people posting their models to be crit. and ask people to crit. them and when people give them advice they seem to lash out at those giving advice.

Almost like they're asking for a feud and a battle back and forth.

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
mitsieee
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Posted: 19th Jan 2009 20:07
Quote: "mitsieee: why havent you listened? i read youre thread before this and, youre models are untextured AND high poly! thats not a good thing =P try keep urself to Lowpoly (like 1500 as maximum) and then try use Lithunwrap or something to make an UV then u texture it ;P not trying to be mean ^^

"


They are maybe untextured, but why do you think they are free? Comon...
And what about high poly? Do you think they use low poly in call of duty or something like that? Nope, me neither.
mitsieee
16
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Posted: 19th Jan 2009 20:08
Quote: "and I was soooo looking forward to the bun fight.

Its not the quality of the modelling that we have complained about, its the suitabilty. High poly models and untextured models are not really suitable for use in games.
"


They are free....
mitsieee
16
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Posted: 19th Jan 2009 20:19
Quote: "Eh, the models look great, but they're not textured. Do you texture as well? Cause a freelance modeler isn't very useful if he doesn't texture. Odds are if someone doesn't have time to make their own models they probably don't have time to make their own textures either.
"


Yes i do texture them, and i have them textured. But they will cost money with the textures.
Frap
User Banned
Posted: 19th Jan 2009 20:20
prehaps some research into the engine wouldnt go amiss. You clearly have some talent in making the meshes, and yes prehaps they would be fine in a call of duty mod it a far more powerfull engine, however the Dark Basics engines would struggle with your models. Have a little look around and check out the poly counts we limit ourselves to here. Prehaps knock up a few low poly textured objects and we would become more receptive to your posts and prehaps you may even get a comission, but repetativly spamming these boards looking for work and showcasing a product that is unusable will only ever result in a slapping.

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
mitsieee
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Posted: 19th Jan 2009 23:19
Quote: "prehaps some research into the engine wouldnt go amiss. You clearly have some talent in making the meshes, and yes prehaps they would be fine in a call of duty mod it a far more powerfull engine, however the Dark Basics engines would struggle with your models. Have a little look around and check out the poly counts we limit ourselves to here. Prehaps knock up a few low poly textured objects and we would become more receptive to your posts and prehaps you may even get a comission, but repetativly spamming these boards looking for work and showcasing a product that is unusable will only ever result in a slapping."


I posted a few model that are less poly on my website now, you should take alook.
Zuka
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Location: They locked me in the insane asylum.
Posted: 19th Jan 2009 23:20
Wow, I'm quite sure even CoD can't handle those. The only people that ever use anything so high-poly are movie studios.
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 20th Jan 2009 00:33 Edited at: 20th Jan 2009 00:42
Quote: "I just hope on mitsieee's next thread alucard will not ruin it and actually give support for a budding modeller
"


So I'm guessing this doesn't count as trying to "give support" ?

Quote: "One, if you want costumers, don't for the love of god insult them it makes you look like an idiot, and a child for that matter.
Two, use proper grammar, I'm sure you're able to do so and it will make you sound (Read?) a lot more mature than what ever language it is you're typing now. If you're now as good as you say you are use proper grammar when you are looking for customers, it just makes you look even more like a child if you don't.
Three, always provide screenshots or renders of your work, people don't want to make an account possibly for no reason, they want to actually SEE your work before they buy anything. Otherwise you'd just be mistaken as a scammer or as if you want to send people viruses. Websites and portfolios exist for a reason.
Four, always provide wireframes with your posts, seeing as your models might look good they might have a horrible mesh and no one will use something that is messy.
Five, stop thinking that you're so much "better" than everyone else, stop recalling every single even slightly negative comment with "make your own s**t", which again makes you sound like a complete jerk.
Six, and this sort of ties into number five, learn to take criticism, as you're never perfect, you might think so, but you're never, ever, perfect. You'll always have new things to learn.
If you have issues uploading try imageshack or PhotoBucket. They're free and you can upload all you want."

http://forum.thegamecreators.com/?m=forum_view&t=140256&b=3


Alucard94, the member of the future of the past.
Venge
18
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Joined: 13th Sep 2006
Location: Iowa
Posted: 20th Jan 2009 00:49
I think you guys could give him a break, especially you Alucard. I thought you were a little more mature.

Thank you mitsiee, for being a little more professional about it this time. However, it does appear to be the same models as last time(s) -- high poly, untextured models, which are almost no use to the majority of people here. I would highly recommend downloading a copy of Gimp or some other free/cheap program and learn basic texturing. The more effort you put into your work, the more people will see that you've changed and might consider purchasing or requesting models.

Alucard94
17
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Location: Stockholm, Sweden.
Posted: 20th Jan 2009 01:33
So telling him that he didn't post a link to his website in his original post and then trying to help him in most parts of the other threads isn't mature?
Agh, I should just stay to regular model threads.


Alucard94, the member of the future of the past.
Venge
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Location: Iowa
Posted: 20th Jan 2009 01:38
No, but your tone in those messages seemed a little harsh. But the Internet sucks at conveying tone, so I may be wrong. And the part about maturity was more directed at the comments like
Quote: "Didnt we slap you enough last time, come on !!!!!"

and
Quote: "Alucard ruined that request pretty quickly! LOLOL"


Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 20th Jan 2009 01:45
My original intention has never been anything but to help, it's just that after so many of these threads, and the fact that he really isn't showing whether he has taken our advice and improved or not, it sort of makes me a bit tired.
And I might come across as harsh (though with no intention of, trust me) seeing as I haven't had too good of a weekend.


Alucard94, the member of the future of the past.
Venge
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Location: Iowa
Posted: 20th Jan 2009 02:34
I see. My misunderstanding.

mitsieee
16
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Joined: 21st Aug 2008
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Posted: 20th Jan 2009 07:03
Quote: "I think you guys could give him a break, especially you Alucard. I thought you were a little more mature.

Thank you mitsiee, for being a little more professional about it this time. However, it does appear to be the same models as last time(s) -- high poly, untextured models, which are almost no use to the majority of people here. I would highly recommend downloading a copy of Gimp or some other free/cheap program and learn basic texturing. The more effort you put into your work, the more people will see that you've changed and might consider purchasing or requesting models."


My models are maybe untextured, but they are FREE, isn't that enough?
Alucard94
17
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Location: Stockholm, Sweden.
Posted: 20th Jan 2009 08:48
Mitsiee, I'd suggest that you instead of trying to defend yourself from our criticism, learn from it and try to improve.


Alucard94, the member of the future of the past.
mitsieee
16
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Posted: 20th Jan 2009 17:21
Quote: "Mitsiee, I'd suggest that you instead of trying to defend yourself from our criticism, learn from it and try to improve."


I have textured models, enough of them, all of them. But i just don't sell them. And I make them high poly for my own game, which runs on leadwerks engine, and it runs smoothly. So I don't see any problem with it.
I just set my UNtextured models online to save some time for other.
You don't want my models? Alright fine, but leave it as it is.
You understand it now?
Alucard94
17
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Location: Stockholm, Sweden.
Posted: 20th Jan 2009 17:26 Edited at: 20th Jan 2009 17:27
Quote: "You don't want my models? Alright fine, but leave it as it is.
You understand it now?"

I thought giving you advice to improve was a good thing.
Quote: " And I make them high poly for my own game, which runs on leadwerks engine, and it runs smoothly."

May I ask what kind of scenes you have in leadwerks then? Because weapons with over 30k polygons is way overkill, it's better to have more detail in different texture maps and such.
Quote: "I have textured models, enough of them, all of them. But i just don't sell them."

Why?


Alucard94, the member of the future of the past.
mitsieee
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Posted: 20th Jan 2009 17:28
Quote: "I thought giving you advice to improve was a good thing."

It is but hearing it over and over isn't a good thing.


Quote: "Why?"


Because i use them in my own game
Alucard94
17
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Location: Stockholm, Sweden.
Posted: 20th Jan 2009 18:32
Quote: "It is but hearing it over and over isn't a good thing."

You hear it over and over because with every new thread you make you show no significant improvement.
I'm sure you'd get a bunch of sales if you would texture or model some low poly models and texture those and put a price tag on it.
People around here will most likely want relatively low poly models and if you're going to advertise here and want some sales I suggest making something people here want.
Another thing you could do is make the models (If you have done any low poly ones) FPSC compatible, which I'm sure would increase your sales quite a lot.


Alucard94, the member of the future of the past.
mitsieee
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Posted: 20th Jan 2009 18:45
Quote: "You hear it over and over because with every new thread you make you show no significant improvement.
I'm sure you'd get a bunch of sales if you would texture or model some low poly models and texture those and put a price tag on it.
People around here will most likely want relatively low poly models and if you're going to advertise here and want some sales I suggest making something people here want.
Another thing you could do is make the models (If you have done any low poly ones) FPSC compatible, which I'm sure would increase your sales quite a lot"


Thnaks for trying to help me, but like I said alot of times now, I only put my untextured models online. It isn't my plan to sell alot. And they are untextured but FREE. so that should be enough.
Synoryth
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Location: Pennsylvania, United States
Posted: 20th Jan 2009 21:31
Just a few things--and probably the only things--that I have to say.

Quote: "...but FREE. so that should be enough."


Incorrect. The majority of the models released here on TGC are free, believe it or not. And most of us don't use them, because we like to get quality product in our games, not things that are just thrown together. I haven't personally viewed your models (nor do I intend to), but by reviewing the posts here I can safely say that unless you learn from you audience, you won't get any positive feedback

Quote: "And I make them high poly for my own game, which runs on leadwerks engine, and it runs smoothly."


You may be able to run it smoothly for now, but once you actually populate your game will all custom models, it will bog down. Why do you think that we stick to low poly, and instead use textures and shaders to enhance the "looks"?

Quote: "And what about high poly? Do you think they use low poly in call of duty or something like that? Nope, me neither."


All good video games use as few polys as needed. It only appears to be high-poly due to very well-used shaders (i.e. normal maps).

Quote: "Lowpoly (like 1500 as maximum)"


It depends on what you're making. The main character (if third-person) can be up to about 4000 polys. Other characters should be <2600, HUD weapon <2500, enemies' weapons <2000. Props are usually <1000, depending on the work. Thank you for atleast guiding Mitsieee in the right direction, though.

Mitsieee, I suggest you KEEP the models you've made so far. Your models right now are fairly good for high-poly work, now make the low-poly versions and bake normal maps, and we'll all be very impressed.


~Syn~

BatVink
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Posted: 20th Jan 2009 22:03 Edited at: 20th Jan 2009 22:04
Mitsiee, please feel free to start another thread.

We have a sticky from TGC management that is quite clear. - If you don't have anything constructive to add, don't post.

Flame

This thread has been locked due to the unmanageable number of flame responses. Please refer to section 3.11 - 3.12 of the Acceptable Usage Policy for full details:

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