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3 Dimensional Chat / Audi tt 2008 WIP crit plz

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toulis
18
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Posted: 19th Jan 2009 18:22
Hi everyone.. this is a wip model .. plz make some comments and crit..

getting better day by day

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toulis
18
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Posted: 19th Jan 2009 18:22
another pic...wireframe

getting better day by day

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toulis
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Posted: 19th Jan 2009 18:23
one more...sry about the many posts ... haven't figured out a way to send them all together

getting better day by day

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toulis
18
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Posted: 19th Jan 2009 18:23
final one...comment and crit. plz....

getting better day by day

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Strelok
18
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Location: In your cupboard.
Posted: 19th Jan 2009 19:04
Looks very cool toulis !


Asteric
16
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Location: Geordie Land
Posted: 19th Jan 2009 23:13
thats lookin real nice so far, good work

btw, is that max 2009?

toulis
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Posted: 20th Jan 2009 01:28
yup it is.. thx guys

getting better day by day
QuothTheRaven
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Location: United States
Posted: 20th Jan 2009 05:29
The most imporant and defining part of an Audi TT is it's rear, which you didn't show us any of

toulis
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Posted: 20th Jan 2009 14:46
sorry about that,, here is a pic of the back,, plz tell me what you think

getting better day by day

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Van B
Moderator
22
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 20th Jan 2009 15:15
Looks like a very nicely put together model, not too high poly, detail where it counts. There's really nothing I could criticize on it, the last time I made a car it was the Delorean from BTTF, and looked like it was cut from a cereal packet .

Look forward to seeing it finished and textured.


Health, Ammo, and bacon and eggs!
toulis
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Posted: 20th Jan 2009 17:55
hi all...i've made a very tiny progress on it,, i added a small box for the flashlight, mirrors, i decided to make twin exausts and i also finished the smoothgroups,, i want some oppinions of wether i should stop adding detail to the low poly model and start the high detailed one.... thank you all...here are the new pics

getting better day by day

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toulis
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Posted: 20th Jan 2009 17:56
here is the same... wireframe

getting better day by day

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toulis
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Posted: 20th Jan 2009 17:56
and one from the back...

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Asteric
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Posted: 20th Jan 2009 18:45
nice work, would look nice with some ambient occlusion

toulis
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Posted: 20th Jan 2009 19:05
ure right...but its not uv mapped yet so that i can bake it in the texture... and i also dont have a clue on hot to render with AO in max's renderer....i got another question though,, should i model the door handles and the fuel cap or is it not worth it?

getting better day by day
Synoryth
15
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Joined: 19th Jan 2009
Location: Pennsylvania, United States
Posted: 21st Jan 2009 02:58
Toulis,

To answer your question about AO renders in 3Ds Max (I'm running 9)...

Make a plane (Create -> Standard Primitives) for the ground. Next, make a skylight (Create -> Lights -> Standard Lights) and place it anywhere. Up in the toolbar, go to Rendering -> Advanced Lighting -> Light Tracer. Check the box next to "Active", set the viewport to "Perspective", and click on "Render". And now you have it!


~Syn~

toulis
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Posted: 21st Jan 2009 04:23
thanks about the info. im gonna post a render as soon as i finish uv mapping..

getting better day by day
toulis
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Posted: 21st Jan 2009 05:20
here is the beuty shot...thx for the advice...finished uv mapping and heding to the texturing stage

getting better day by day

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Crav3
16
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Location: Down Under
Posted: 21st Jan 2009 05:47
It's Looking pretty good. I can't really crit, because I don't model cars much. Are you going to apply any car paint materials to it?

toulis
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Posted: 21st Jan 2009 06:27
definately..
first of all i will have to paint some textures and then i'll make an hlsl shader for it( in fact a couple of them for the different parts/materials) here is the uv layout....

getting better day by day

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toulis
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Posted: 21st Jan 2009 06:30
and the checker tex applied...

getting better day by day

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Crav3
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Posted: 21st Jan 2009 06:33
Looks good, No stretching. Baking any ao maps or leaving it to the hlsl shader?

toulis
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Posted: 21st Jan 2009 10:54
i think that for the time being im gonna focus on the high poly modelling in order to get my normal maps... i'll post some pics when i have smthing...ty

getting better day by day
toulis
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Posted: 22nd Jan 2009 15:53
Hi all, i have made a try on the high poly model... plz comment

getting better day by day

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Frap
User Banned
Posted: 22nd Jan 2009 20:21
looking good mate, That trick for the doors works quite well doesnt it. You gonna do an interior?

I give ip with thos baner fing as it never seems to work for me. I woll now stop wasting mu time.
henry ham
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Posted: 22nd Jan 2009 23:35
looks great im crap at cars

toulis
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Posted: 23rd Jan 2009 09:41
not sure yet....atm im working on another model as well...i will put up another thread when i'll have smthing to show...ty all

getting better day by day

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