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Dark GDK / Problem with the .3dw loader and Shader application

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Message
Quantum Fusion
16
Years of Service
User Offline
Joined: 1st Aug 2008
Location: The Great White North
Posted: 19th Jan 2009 18:58
So I was playing around with the .3dw loader for GDK, and it works great, but when I try to apply a different shader (like a normal map or parallax shader) to the .3dw level, its completely ignored.

The blending shader that comes with the .3dw loader works fine.

And the other shaders work fine when I apply them to a .dbo or .x object in GDK, they just dont seem to like working with the .3dw loader for some reason.

Any ideas why?

Dual-Core Pentium D @ 3.00GHz, 1.0 GB nVidia GeForce 8500 GT, 20" Wide screen LCD @ 10,000:1 Contrast, 4.0 GB DDR2 SDRAM, Triple-boot: 32-bit Windows XP MCE, 64-bit Vista, 64-bit Linux Ubuntu
Pixel Perfect
17
Years of Service
User Offline
Joined: 21st Feb 2007
Location: UK
Posted: 24th Jan 2009 18:41
How are you applying the shader?

No matter how good your code is, someone will improve on it

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