I recently started using CrazyBump so I could implement Parallax Mapping with DarkBasicPro and I was wondering how to use or load the heightmaps, normal maps and whatnot into the program correctly,
I'm currently using a shader from the 2006 - Free Shaders Pack(Parallax Mapping [Evolved] [SM2.0])
offered on these forums and I noticed that the shader uses three files to render the texture as a Parallax Map
A color picture
A "Normal" map
A "height" map
I'm attempting to use CrazyBump to export it's files for use in .TGA format, but I can't seem to understand what files I need, as It exports 5 files
I'm sorry for the long and very dry explanation, I'll try to avoid more in the future