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FPSC Classic Product Chat / Lights Highlighting Induvidual Segments Problem

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Mr Bigglesworth
16
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Joined: 4th Mar 2008
Location:
Posted: 24th Jan 2009 06:54
Hey, look at the attachment, and then could any one inform me of why the lights are doing this. It happens with quick and full light mapping. any help would be appreciated, it would suck having that in a game.

My Computer: Intel Core 2 Duo 2.66Ghz, 4Gb of RAM,
Nvidea 9800 gt 512Mb, And Windows Vista Ultimate 32bit.

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Apple Slicer
15
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 24th Jan 2009 07:04
Yes. I see the ick. Please capture a screen shot IN the EDITOR. That way we can see the lights positions.

I'm a Twisted Fire Starter...
Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 24th Jan 2009 07:20
Apple Slicer
15
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 24th Jan 2009 07:30
What update are yall usin'?

I'm a Twisted Fire Starter...
Toasty Fresh
17
Years of Service
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 24th Jan 2009 07:40
Apple Slicer
15
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 24th Jan 2009 07:41
Hmm. Thats odd. I had that problem in 1.07, but not 1.09 with that mod.

I'm a Twisted Fire Starter...
CoffeeGrunt
17
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Joined: 5th Oct 2007
Location: England
Posted: 24th Jan 2009 12:00
Increase the LightmapQuality in the Setup.ini file, to ~ 30-50...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Aaagreen
17
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Joined: 4th Sep 2007
Location: City 17
Posted: 24th Jan 2009 12:48
Yes, because Lee changed the lightmapping in the update to terrible, so loading times would be fixed.

Not quite what we meant, Lee..

Your signature has been erased by a mod - Please reduce the combined size to 600x120 maximum size
Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 24th Jan 2009 13:13
Thanks CG, I'll try tomorrow.
TGPEG
17
Years of Service
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 24th Jan 2009 18:13 Edited at: 24th Jan 2009 18:15
Are you sure that's one segment and not just a bright part of the texture (ie the texture makes it look like there are 9 squares in the segment). It looks a bit small...

[center]
Mr Bigglesworth
16
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Joined: 4th Mar 2008
Location:
Posted: 25th Jan 2009 18:07
Thanks CG, I did't know Lee did that.

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