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Dark GDK / Makeshift edit boxes.

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SushiBox
16
Years of Service
User Offline
Joined: 20th Sep 2008
Location: Ohio
Posted: 24th Jan 2009 17:29
Ok, I am trying to add a username and login box for my menu screen. But the problem is, when you start typing, both boxes fill at the same time. Also, I can not figure out how to do a focus when you click on it. Here is my code, the text buffer was helped by Jason P Sage (with necessary changes of course).

GUI.cpp


I am working on a 2D Side Scrolling MMORPG, the journey is being blogged and I suggest you check it out. Will include all progress, road blocks even drama! http://exoengine.com/blog/
sbowyer
15
Years of Service
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Joined: 25th Jan 2009
Location:
Posted: 26th Jan 2009 02:39
I tried copying in your code snippet, but of course it's missing a lot of things to compile. Do you have posted somewhere enough for me to download and try out?

I've had no luck with getting dbText() to work when there are any sprites involved. It seems the moment I put up a sprite, dbText() doesn't display anything anymore.

Hopefully someone more experienced can chime in here.
stevebrit
15
Years of Service
User Offline
Joined: 6th Jan 2009
Location: Florida USA
Posted: 26th Jan 2009 06:21
Wish i could help but just to say i cannot get any text to work once sprites are in use either.

Regards Steve
code master
20
Years of Service
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Joined: 4th Dec 2003
Location: Illinois
Posted: 26th Jan 2009 06:37
When you use sprites, or 3d objects, the backdrop is used, which is basically a blank blue color that gets drawn to the screen each time.

This will cover up any text you have on screen.

A couple ideas:
Print the text AFTER drawing sprites.
Look at the 2d commands... I think there's something about sprite backsave in there... but idk if that's fully relevant.
Try dbbackdropoff() or similar. This should work for 3d, but idk for sure about sprites.

Good luck!

prasoc
15
Years of Service
User Offline
Joined: 8th Oct 2008
Location:
Posted: 26th Jan 2009 08:49
dbDrawSpritesFirst();

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