Hi all,
I'm struggling creating a simple 3D object that I would like to use with multitexturing and some shaders applied to it.
However I only managed to assign the model a regular texture. Whenever I try to multitexture it and assign a shader to it, the object remains untextured.
I have created the object (it is a company logo) by creating paths in photoshop (from an EPS), saved them as AI, imported the AI into Ultimate Unwrap3D Pro, set to Autosmooth faces for normalizing, and saved as DirectX .X format.
What do I have to look for to have the model correctly textured? Is there something special I have to take care of to correctly apply multistaged textures to the object?
Any help and pointings into the right direction are highly appreciated