Well, hereby, my entry for NaGaCreMo 2009, which is called "Siege", or
'the game formerly known as the game with the fat, moonwalking dwarf-vikings shooting marshmallow arrows. Under siege'. Yes, I know.
Game available: here
Siege is an coopertive game for two players developed by a team of six, and nearing completion as soon as the high-score table is implemented. The levels are being balanced and final bugtesting is underway.
Siege is an cooperative defense game, in which two dwarfs vikings need to protect their castle wall from numerous assaults by Orcs, Goblins, Ents and Giants. To this end, they use arrows, flaming arrows, catapults, ballistas and a cauldron of boiling oil of doom. Some enemies will require specific attacks to be taken out, and weapons will need to be reloaded and kept active.
The graphics were inspired by games like Paper Mario, and characters fully consist out of simple plains except for the Giant enemy and the Castle model.
Note that the game has problems on Vista, giving some sort of 'cannot load music' runtime error I cannot resolve. It has been programmed to load on widescreen PC's, but can be set to load in a normal ratio by using a parameter shortcut. If I can figure out how to make it figure out the actual ratio of the screen/resolution prior to setting the HUD, that would be awesome. Don't be shy if you can help me out
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Included are an tutorial and 5 different achievements (why? Because we can, obviously).
A demo will be available after testing.
Disclaimer stuff:
Music soundtrack 'Unknown' is courtesy of Cody Darr aka Sonic Ether, and being used with his explicit permission. Sound effects are courtesy of Sounddogs.com and used according to license. Voice acting is done by the team itself.
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