in answer to your questions
1) well seeing as i only have dbc i'd like to keep it compatible with it, but im sure for coding the multiplayer parts will have to be done in dbpro, so everyone in teh community can work on atleast one part of it.When released wont matter which you have.
2)That test i gave above wasn't the actual engine, it was just testing out my corridor models in dbc, i jsut wanted others to be able to check it out cause this is an open source project.
3)Yes, my vision is that we each get a player to ourselves with our faces, and depending on coding there should be an ability to scale the player model to suit your actual self or persona. (much like phantasy star online). But im no good at that kind of coding so it's up to whoever works on it.
4)Thats a good suggestion, im sure teh engine will be compatible with dbpro's bsp useage, and if it runs well (i don't know cause i dont haev pro) then that will be what we use to design levels, i just wanted to do something to fill in time so i designed a corridor model in milkshape, but if we go the bsp way that might end up better.
5&6) Yes we will have to solve this via the community, im thinking either the major contributors to the game or the forum mods get to be the high ranking officers. and the rest will be set out via a testing method, so its up to you to compete against teh other crew in a trainign facility to see where your career will be and how high rank you will get. for example, if oyu want to be a medical officer, you will take the medical test which consists of some basic field training and how to heal people, and depending on how well you do that test you will gain a better rank, so you will end up a doctor or cheif medical advisor etc. If this isnt decided with game code it wil be decided by a panel of judges who will look at your score and then adjust your rank to suit. Here is a basic list of fields you can partake in.
* will most likely be gotten through experience aboard the uss dark basic.
each of these fields will be determined through your prformance on
the training level, and from there you will be stationed in different teams, eg the away team will consist of field medics,
field engineers and infantry, and the engine room team will consist of engineers etc.But to make it fair for everyone
who doesnt particularly want to play the part of an unadventurous extra, we will try and incorporate missions that
give everyone a taste of action regularly.
the training mission will basically be testing people for problem solving skills, combat skills, medical skills and
leadership skills, and a score will be given at the end of the test (which can be retaken at any time if you decide to change career).
The mission will be overseen by an admin officer to ensure it runs smoothly.
now cause this project is open community please feel free to change anything with this system.
i havent thought it through, just been writing as i go along envisioning the game so i wont object to any changes.
well hope that helps. oh and eddie would you be able to host a 24/7 server that allows multiple clients to coenct without chewin through your bandwitdh? cause i think it'll be different than hosting your ftp site.