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FPSC Classic Models and Media / [LOCKED] SCI-FI Weapons - Would These Be Useful?

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RUCCUS
21
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 26th Jan 2009 23:14
Ive never really hung out in the FPSC boards, Im usually over in the DBP or 3D Chat section, but here's the deal...

Im in college, and money is a big issue. School only allows me a few days to work at a part time job, and it just isn't pulling in enough cash for me to stay in college without taking out family loans each month. Im going to college for animation, so I figure why not try to use my skills to make some money as well.

So im dabbling with the idea of putting a model pack together. I know FPSC has a huge customer base, and with the new TGC store, this is a pretty good time for me to start.

Right, SO, I've just been concepting some Sci-Fi weapons on my breaks in college, as I've read many people are interested in Sci-Fi media. Here's my concepts so far;



This is a rough idea I had of either a heavy carbine or with some modifcations to the muzzle, a flamethrower. I haven't textured it yet as this is purely experimental, I need to know if I should bother continuing.



And these are just some other concepts I was able to come up with in my free time.

So, the questions:

1. Does anything up there look interesting / worth purchasing in the TGC store (for like 200 points I guess) assuming I textured / normal mapped / animated / set them up for FPSC?

2. Am I right in working on a Sci-Fi pack? This is what I've been reading in most of the posts Ive found from people asking what to put in a pack.

3. Im also concepting some sci-fi static objects like cryogen freezing chambers, power generators, miscelanious computer systems, wall-mounted futuristic looking things, etc. Would these be more useful than weapons?


Any info / comments / crit would be appreciated. If you need an example of my finished work I suppose I could go find some as well.

- RUC'

ZackS28
18
Years of Service
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Joined: 3rd Mar 2008
Location: Washington, USA
Posted: 26th Jan 2009 23:20
Your guns are awsome! I would buy them . To answer your other questions:

1. Yes. I think people would buy them.
2. Yes. Sci-Fi is in need of more stuff.
3. I think that you should do both. If you can't, I would stick with the guns, there are very few sci-fi guns.

Will your guns have hands? That is usually what makes or breaks a gun.

ZackS28
RUCCUS
21
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 26th Jan 2009 23:23
I could make some hands. I dont know of all the requirements to make things "FPSC-Ready", im planning on doing the modelling first and Ill figure that out later when it comes time to get the pack ready.

And I should be able to do both, thanks for the input.

- RUC'

Bendak11
17
Years of Service
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Joined: 2nd Aug 2008
Location: The bush in your front yard.
Posted: 26th Jan 2009 23:24
We ALWAYS need more sci-fi guns!

But a few tips of advice, I'm not sure what a reasonable polycount in DBP is, but in FPSC try keeping the polys to 2500 for the gun itself, and about 1000 to 1500 for the hands.

And I love your designs.

RUCCUS
21
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 26th Jan 2009 23:30 Edited at: 26th Jan 2009 23:37
I dont know why but I was under the assumption FPSC wouldnt work very fast with guns in the thousand poly ranges. If 2500 polygons is the average gun count, then thats great, I can make a lot better looking models .

<edit>

While Im at it... I have some models from an old city pack I was putting together a long time ago, would these be of any use?









Sorry, a bit off topic from the sci-fi question, but I have them laying around here so I figure why not. I could put them all together and sell the bunch for 100 points or something.

Hockeykid
DBPro Tool Maker
18
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Joined: 26th Sep 2007
Location:
Posted: 26th Jan 2009 23:40
Quote: "bunch for 100 points or something"


Wow thats cheap really cheap.

]

puppyofkosh
19
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Joined: 9th Jan 2007
Location:
Posted: 26th Jan 2009 23:46
Awesome...
heltor
18
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 27th Jan 2009 01:36
This thread should be locked Rules Are Rules.

http://forum.thegamecreators.com/?m=forum_view&t=143533&b=24

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
RUCCUS
21
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 27th Jan 2009 01:56 Edited at: 27th Jan 2009 01:59
Well I assume it will be now. Thats fine if thats how the mod feels. I just dont see how I was / am supposed to get input on if I should bother making a model pack for FPSC users / if they're interested in current models, if I post anywhere other than here. Im on the 3D Chat boards regularily and there's very few FPSC users there that could give me input, as Im looking for more detailed needs of customers from FPSC, rather than generic critisizations from modellers that dont even use FPSC let alone care about a model pack being released for it.

In my defense, I did read that stickie, but as Im not technically posting media for download rather than images for information / input, I assumed it would be alright.

But Im not one to break the forum rules, if a mod thinks this should be locked or moved to 3D chat, there's really nothing I can do about it.

Hockeykid
DBPro Tool Maker
18
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Joined: 26th Sep 2007
Location:
Posted: 27th Jan 2009 01:59
why not just put some of your models onto fps creator and take a screen shot then it won't be locked.

]

RUCCUS
21
Years of Service
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Joined: 11th Dec 2004
Location: Canada
Posted: 27th Jan 2009 02:08
I dont own FPSC. I suppose Ill have to download the trial eventually to make sure they work in it. Either way I dont have time tonight, I need to finish an assignment. This will be my last post for tonight, we'll see if it gets locked by tomrrow. If so, Ill work on the pack, make some progress, download the trial, and try again sometime in the future.

heltor
18
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Joined: 3rd Oct 2007
Location: cyberspace
Posted: 27th Jan 2009 02:14
No offence RUCCUS. I got moded so I wan't to see if the rules are for all.

"Some cause happiness wherever they go; others whenever they go." ~Oscar Wilde~
Errant AI
19
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Joined: 24th Aug 2006
Location:
Posted: 27th Jan 2009 11:10
The sci-fi designs look really cool. I'd seriously recommend learning the process of getting HUD weapons into FPSC before you go much further. It will keep you from tearing your hair out at the 11th hour if you were to wait until the end. Also, your animations, textures and models will look much better if you are able to see the real FPP view as you are developing your assets. It's really easy to have a gun which looks stunning in a render or 3rd person game and look only so-so in first person view.

For FPSC, 5000 tris with gun, hands, etc should be the absolute limit but 3-4K tris will be ok too. FPSC can handle decent polycounts but FPS is easily bogged down on the CPU side.

If you're planning to use shaders for weapons, you need to plan accordingly from the beginning. FPSC can only load shader maps for one texture. So, you will need to have the gun, ammo, accessories, etc plus the hands/arms on one UV map.

You can save this thread by exporting the rifle as .x and placing in a level as a static entity. Takes only a couple minutes.
Nickydude
Retired Moderator
19
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Joined: 4th Nov 2006
Location: Look outside...
Posted: 27th Jan 2009 13:09
We do need to see an in game screen shot I'm afraid: http://forum.thegamecreators.com/?m=forum_view&t=143533&b=24. Nice work though.

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