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Dark GDK / DarkGDK for dev c++

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bluntm4n 12_59
15
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Joined: 22nd Jan 2009
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Posted: 28th Jan 2009 02:56
I am not a fan of visual c++ 2008, is there a way to configure darkGDK to work with bloodshed's Dev C++?

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Xzod
15
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Joined: 21st Jan 2009
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Posted: 28th Jan 2009 09:29
i guess the same way you may configure any plugg in,
you need to add the path to the include and lib directory inside of dev c++ of dark gdk and directx sdk. but there is no warranty that may work because as far as i know, the files in the lib directory are only for vc++. to figure it out you need to give it a try, and tell us if it works, that might be interesting if it does.
dark coder
22
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Joined: 6th Oct 2002
Location: Japan
Posted: 28th Jan 2009 09:50
You're not a fan of exceptionally useful, good and free tools?

Benjamin
22
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Location: France
Posted: 28th Jan 2009 09:53 Edited at: 28th Jan 2009 09:54
I can't see why you would want to use Dev-C++, when Visual C++ is far superior. Is there any particular reason?

I don't think there is any way to use DarkGDK in Dev-C++.

Aaron Miller
18
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Playing: osu!
Posted: 30th Jan 2009 00:19
I believe I once got DarkGDK working in Code::Blocks using the MSVC++ compiler

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Swampert
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Joined: 17th Dec 2008
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Posted: 31st Jan 2009 05:45
It can be done in Code::Blocks but with Dev-C++, it is completely impossible. Actually i have no idea why it wont work but it wont. End of story. and actually. I LOVE Dev-C++ so much but unfortunately.... yeah... But VC++ is far more advanced and makes use of all tools including releasing all your programs to the public which i must admit is easier in DevCpp. No DLL mess here and CFG there

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SushiBox
16
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Joined: 20th Sep 2008
Location: Ohio
Posted: 31st Jan 2009 22:30
Well, just include the directories and it works. I had to do this with Visual Studio 2008. You wont have the wizards and everything but just link your compiler to the "Include" and "Lib" directories of DarkGDK and DirectX AUG 2007.

I think Dev-C++ is awful, but that's just to answer your question.

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Swampert
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Posted: 1st Feb 2009 15:23
it worked? It didn't for me -.-. Dev-C++ LIES rofl

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Yeah I like Pokemon... so what?
DGZ
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Posted: 2nd Feb 2009 04:46
I was able to link it and it compiled, but at the bottom of the huge list of error messages, it said:

[General Error] Too many messages; abort.
There must be something terribly wrong with your code. Please fix it.

The includes and libraries got in, but I think they were the problem.

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