Has anyone used them before? I only found one post on the forums even mentioning them
I just gave them a go. Basically, using open files (dbOpenToRead/Write) you pack or unpack files using:
dbReadFileBlock, dbReadDirBlock, dbWriteDirBlock, dbWriteFileBlock.
Is this an acceptable way of working? To load a texture you would have to first extract it, load the texture and then delete the extracted file again.
Are there better ways to do it? I suppose people rarely get their projects to that stage and it isn't usually an issue, but obviously this kind of thing is necessary for a finished game so someone must have figured it out? (please
) Or is it acceptable to do it this way?
re-edit - I took this out before I realised it was commented on but - it would be great if we could dbSetDir in the pack file and proceed as normal. Maybe an idea for an update?
Cheers