Nickydude - Ive made them now, editing 16 skyboxes, 4 corners each, that's 64 corners, lets say 30 mins each corner makes 32 hours, no thanks, they are good enough to pass, though id still like to get the view point further down, though I don't think it can be done, I tried some cheats but fpsc does things one way only.
Quote: "it seems that the walls have part of the floor texture on them. In other words, the floor texture goes part way up the walls. Anyway, that was the impression I got."
Yep, you can do it that way, though for really tall buildings one is limited, you would need the top of the building on the ceiling, as the walls would not have enough height, as one only has half the box to work from, so essentially, halfway down the wall is the floor. One has the walls from half way up to the ceiling, its a really small amount of space, one can go into the ceiling, but you can get distortion, also it couldn't be done with these as a lot of the skyboxes, either in part, or in whole are painted by hand, painting a matte image is a lot quicker than making 3d objects, texturing them, then rendering them out, if one paints the skybox its very quick, I wasn't going to model whole cities for 16 skyboxes, just think of how many buildings that Id have to make.