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FPS Creator X10 / Ally AI? Cool? Or not cool?

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Chris Redfield 2008
17
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 29th Jan 2009 11:30
I got one little question here(since i don't even own X10): Just how good is the Ally AI? Yeah, it's DARK AI and all, but that only goes so far. So is it awesome? Does it need a little work? Or does it need a LOT of work?

"When i first beheld this apparation--for i could scarcely regard it as less--my wonder and my terror were extreme." Edgar Allan Poe- 1841
TGPEG
17
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Joined: 28th Dec 2006
Location: Bristol, United Kingdom
Posted: 29th Jan 2009 23:49
Needs a little work. Allies tend to follow you and unless you're in a huge open space, its easier to kill enemies for yourself.

Chris Redfield 2008
17
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 30th Jan 2009 00:04
OK. What about interactions with enemies? Do they shoot at them on their own, or only when the player shoots?

"When i first beheld this apparation--for i could scarcely regard it as less--my wonder and my terror were extreme." Edgar Allan Poe- 1841
Squalker
16
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Joined: 22nd Apr 2008
Location: Canada
Posted: 30th Jan 2009 00:07
They shoot on there own...
Chris Redfield 2008
17
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Joined: 29th Sep 2007
Location: Beecher\'s Hope
Posted: 30th Jan 2009 00:58
Awesome. How many can you have following you at once?

"When i first beheld this apparation--for i could scarcely regard it as less--my wonder and my terror were extreme." Edgar Allan Poe- 1841
Rampage
16
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 30th Jan 2009 03:06
As many as you want, there are downers obviously though, as in, they cannot go down stairs, or swim or duck and go in vents. So I tend not to use Allies unless you are making a 'war' scene where you are all on the same layer, attacking over people at the same layer.


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker
Mr Bigglesworth
16
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Joined: 4th Mar 2008
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Posted: 18th Feb 2009 04:39
Yeah ally AI isn't all that great.

I used to be GERM, but I got a NaMe ChaNgE.
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Slayer222
17
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Joined: 19th Mar 2007
Location: Wherever I feel like
Posted: 18th Feb 2009 06:49
They can go up/down stairs actually. And will walk in water, but don't float or drown.

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Airslide
20
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Joined: 18th Oct 2004
Location: California
Posted: 20th Feb 2009 15:42
To make them go up/down stairs, simply place a waypoint at the bottom of the stairs and a second at the top (make sure they are connected).

The faults in the AI system are not DarkAI's, but rather the implementation of DarkAI in FPSC.

DualEagle_MKII
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Joined: 5th Mar 2009
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Posted: 5th Mar 2009 11:54
I find it better if an ally AI is used as a plot device, for example, having a cutscene play then characters from the cutscene that are still in that area, will be stood there once the game starts. Then maybe have an ally 'escort' you , or you 'escort' this ally to a shortish distance away, before you part ways.
Like in half-life having scientists open doors for you.
Not sure if ally AI in x10 is capable of opening doors for you tho, but ey, its a start

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