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FPSC Classic Product Chat / low FPS when placing enemeys

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rakker126
16
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Posted: 29th Jan 2009 15:45
I have a problem with fpsc, when i place a few enemies the frame rate goes down. Does anywone know how to solve that?

IV
meteorite
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Location: The Capital Wasteland
Posted: 29th Jan 2009 16:42
This is a known fpsc issue, my advice is to spawn enimies by trigger zone, as to help with framerate for when you dont have to deal with them.


*slap!*
Quiet yourself, think before posting, and maybe you won't be as ignorant as you seem.
rakker126
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Posted: 29th Jan 2009 16:44
Thats a shame, i was working on judgement day and it was very good but when i places enemies... boom was Efx mod faster btw?

IV
Red Eye
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Posted: 29th Jan 2009 16:45
it also depends on the specs of your machine you're working on


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rakker126
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Posted: 29th Jan 2009 17:46
I have a very good computer:

Vista
2 gb RAM
Quad core 2,4 Ghz
nvidia 8800GT

IV
Wizzkid
AGK Tool Maker
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Location: Northern Ireland
Posted: 29th Jan 2009 20:05
This is probably the main downside to fpsc, but there are some things you can do to reduce the low framerate. I dont know all of hand, but try to:

*Make maps in small indoor areas
*Use doors!
*Use stairs
*Set objects to static - well the ones that dont need to be dynamic
*Set textures to lower quality,
*Use only a few dynamic objects in each area
*Trigger spawing (like suggested above)
*Static lights
*Quick lightmapping
*Turn off unneeded physics

Thats just a few but it should help a bit.

Hope it helps!


FireBASIC - The Heart of Great Programming - http://firebasic.ablazegaming.co.uk
rakker126
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Posted: 30th Jan 2009 20:50
Thanks, its a sahme that it doesnt work nomal, we need instant processoring for 50+ enemies in 1 room

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Dar13
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Posted: 30th Jan 2009 21:06
textures to lower quality helps with load times not framerate, except for dynamic entities in which case it would increase framerate.

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Avenging Eagle
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Location: UK
Posted: 30th Jan 2009 21:18
Yeah, I was going to say that too Dar13.

Speed-Improvement tips:
- Refrain from making big areas
- Place a segment behind a door, even if it is static
- Try to have as few dynamic objects as possible
- Static objects don't need physics calculated, change their 'physics on' property to 'no'.
- All dynamic objects can be spawned. Spawn enemies, crates, barrels, everything.
- Turning off physics on enemies is also a good idea too.
- Also, as general level design tip; make use of as much as the space as possible. Don't just let the player walk through a courtyard, let them explore the rooms surrounding it and spend more time in the area.

Some of the lag issues can't be solved, like the portals problem that renders unnecessary parts of your map. However, these tips will help keep the frame-rate exceptable even in fairly detailed maps.

AE

crispex
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Posted: 30th Jan 2009 21:46
Quote: "Thanks, its a sahme that it doesnt work nomal, we need instant processoring for 50+ enemies in 1 room"


You better stop trying then, because it literally cannot be done.

Temporarly away from the Phoenix Sentry.
rakker126
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Posted: 30th Jan 2009 23:02
I didnt try to since i know that 3 cause problems

Thanks for the useful tips!

IV
rakker126
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Posted: 11th Mar 2009 15:28
Would it help to place invisible walls and floors in outisede areas?

IV
rakker126
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Posted: 12th Mar 2009 16:35
Wel does it?

IV
rakker126
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Posted: 12th Mar 2009 19:15
Would it help please respond

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Bugsy
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Location: another place in time
Posted: 22nd Mar 2009 23:05
You realy can't tell. it may.

try to:

make literally EVERYTHING static. 90%+ of time in my games, i have stacks of useless entities just for detail.

Spawn with triggers, if i want 5 entities in a room, i put a trigger zone about 5 or 6 squares before the room and give them all 1 basic badguy gun. (like an ak47, traditional badguy rifle)

use less entities to your advantage (a really bright white room w/ no entities looks awesome)

dont make big open spaces unless you have to. and if this is so, simply give them the illusion of being big and open. i make a 3x6 room look like a continent by simply: adding tables in the dead center. making it 3 floors high. putting static wall entities up high in the room

put the textures on low and use quick lightmapping

remove fps limit (i dont know if this helps, but it makes me feel like its going faster)
madmaz
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Posted: 24th Mar 2009 23:15
How Do i remove the fps limit? i dont know how and i think that might be my problem.

The Winner has arrived. It's not me it's you.
Apple Slicer
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Location: Oregon, in the rain...
Posted: 24th Mar 2009 23:18
You can't. Only if you use or make a mod...
Plystire
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Location: Staring into the digital ether
Posted: 25th Mar 2009 09:46
You can in test game. Press "x". (Not recommended to play like that)


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