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FPSC Classic Models and Media / Can I export to FPSC in Blender with "wave" modifier?

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Red Eye
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Posted: 29th Jan 2009 18:31
I made a plane, and added a wave modifier + "Ray Mirror" Water Texture, can I export it to FPSC. Only 16 polys.

I have a plugin to export it.


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Red Eye
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Posted: 30th Jan 2009 10:10
Anyone?


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
fallen one
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Posted: 30th Jan 2009 10:33
fpsc doesnt use materials well, they have there own naming convention as well, you cant just export them from a 3d prog and everything is in place. So the short answer is no, shaders are very touch and go. If you are using dx9 fpsc, then definatly no.

If you are a blender user, could you do me a favour, there is a blender file of a skysphere, top of the page below has a link to a file.
http://lightfeather.de/lf/documentation/skydometutorial/Skydome.html

I cant open blender files as I dont use it. It would be great if it could be converted to a file I can open, any common 3d file format, or one could just export it as a directx, the .x format, but any comman format will do, 3ds, or obj or whatever.

Its to sort out some problems ive been having here.
http://forum.thegamecreators.com/?m=forum_view&t=144334&b=24
for this
http://forum.thegamecreators.com/?m=forum_view&t=144322&b=24

Red Eye
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Posted: 30th Jan 2009 10:53 Edited at: 30th Jan 2009 10:54
Here you have and thanks for the answer:


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fallen one
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Posted: 30th Jan 2009 13:13
You exported it wrong, it didnt keep its textures co ordinates.
Ill have to download blender, I hate that thing, even exporting is a big P.I.T.A, really terrable program when it comes to logical use.

Red Eye
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Posted: 30th Jan 2009 13:30
Quote: "really terrable program when it comes to logical use."


That is just SOOOOOOOO True.... That is why i use 3ds max, i just wanted to experiment with blender


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
CoffeeGrunt
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Posted: 31st Jan 2009 01:02
I personally find Blender easy to use, then again, I did look up a tonne of tutorials...

You could try baking the water's texture in Red Eye, it might work out well for you, if you make sure it's reflecting the right stuff...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Red Eye
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Posted: 31st Jan 2009 12:08
thanks everyone


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