Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Newcomers DBPro Corner / advanced Terrain poly reducing

Author
Message
OnQue Int
17
Years of Service
User Offline
Joined: 8th Jun 2007
Location:
Posted: 29th Jan 2009 23:01
Is there a way to reduce the poly for advanced terrain and is there a why to hide all faces not facing camera so they are not counted
lucifer 1101
15
Years of Service
User Offline
Joined: 26th Jan 2009
Location: Melbourne, Australia
Posted: 30th Jan 2009 01:13
hiding faces not seen is called occlusion culling, look into it...
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 30th Jan 2009 12:37
Quote: "is there a why to hide all faces not facing camera so they are not counted "


If you mean hide all faces that are actually pointing away from the camera, that already happens by default, it's called backface culling. However if you mean hide the faces that are behind hills or other faces, that's called occlusion culling as lucifer 1101 pointed out.

James H
17
Years of Service
User Offline
Joined: 21st Apr 2007
Location: St Helens
Posted: 30th Jan 2009 14:11
Or if you mean anything thats outside the camera viewing frustrum(what the camera isn`t looking at), there is always Lost in thoughts Advanced Terrain frustrum culling, herehttp://forum.thegamecreators.com/?m=forum_view&t=67369&b=6

Login to post a reply

Server time is: 2024-11-24 14:52:13
Your offset time is: 2024-11-24 14:52:13