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2D All the way! / pong game

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pong game
15
Years of Service
User Offline
Joined: 30th Jan 2009
Location:
Posted: 30th Jan 2009 11:51
can anyone give me ideas on variations of pong game??
Van B
Moderator
21
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 30th Jan 2009 12:52
I guess theres a few things you could do...

* Rotating paddles so the ball bounces off in wild directions.
* Have the ball speed up if the paddle is moving when hit, like a smash!
* Add obstacles onto a arena to deflect the ball.
* Allow the ball to spin, so if you are moving the paddle the ball bounces off spinning to suit - so it would be tricky to work out how the ball will bounce when it hits the a wall. Imagine hitting the side of the cueball when playing pool.
* Use 2 balls, so the goal might be to hit them at different angles to disrupt the other player.
* Have the paddle get smaller and smaller as the game goes on, getting even smaller when you loose a ball.
* Have a sorta bat on the paddle that you can swing round to hit the ball at full speed, like it would be a challenge to hit the ball like that - but at the end of the day Pong is all about skill.


Health, Ammo, and bacon and eggs!
Quadrazar
15
Years of Service
User Offline
Joined: 7th Jan 2009
Location: onboard the Kobayashi Maru
Posted: 30th Jan 2009 18:12
double team pong?
each side has two paddles.

Amiga 500 - 68000 processor / 7 Mhz, 512 Kb RAM, 4-channel PCM synthesizer (stereo)
pong game
15
Years of Service
User Offline
Joined: 30th Jan 2009
Location:
Posted: 14th Feb 2009 14:49
can someone please tell me the code to decrease the size of the pong game throughout the game. everytime the ball hits the paddle the box of game decreases and the speed of the ball increases.

i am new with the darkbasic. i could do with any help with the code to decrease the size of the ball everytime the ball hits the paddle.

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