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Work in Progress / [GDK] QCore - engine (WIP)

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Quadrazar
15
Years of Service
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Joined: 7th Jan 2009
Location: onboard the Kobayashi Maru
Posted: 30th Jan 2009 20:04 Edited at: 1st Feb 2009 13:34
QuadraCore engine [(W)IP]:
...

WAT IS IT:
- Extended wrapper for the GDK in C++ native;
- Eventualy it will advance in multi purpose game engine.
- design is driven by the folowing motivators performance, usablilty and flexability.

WHEN IS IT FINNISHED:
- probably, never . This is going to take me a seriuos time to develope, but I won't give up easely.... This tread is a motivator for me.
- my target a first release is planned for september. Some demo programs should appear in the mean time.

WHO IS WORKING ON IT.
- currently just me, and I want to keep it that way for a while. It's easyer this way. Once the real enginedesing starts I might need help for others to advise or to program.
- this is no teamrequest, but people who are interested, or have expirience in work like this are alway welcome to post their advice, critiques, (de)motivations and others. The fairness of critique is one of the cornerstones of your learning curve in my opinion.

PLANNING 02_2009:
- GUI design ( windows, buttons, menu's viewplanes)
- the first GUI design should result in a little paint program, that can do some game related picture editing.

PS: progressdemo as download.

Amiga 500 - 68000 processor / 7 Mhz, 512 Kb RAM, 4-channel PCM synthesizer (stereo)

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Quadrazar
15
Years of Service
User Offline
Joined: 7th Jan 2009
Location: onboard the Kobayashi Maru
Posted: 30th Jan 2009 20:06 Edited at: 1st Feb 2009 13:32
CURRENT PROGRESS:
About 55.0 Kb code [january]
About 70.8 Kb code [february]

GUI progress list:
[80%] GUI-core
[70%] GUI-baseClass
[4%] GUI-style sheets
[30%] windows
[20%] buttons
[00%] menus
[01%] other controles
[0%] multi windows
[2%] viewplanes

[2%] SDK debug headers
[1%] GDK Extention
[2%] GDK Wrapper

R&D under construction completed

Amiga 500 - 68000 processor / 7 Mhz, 512 Kb RAM, 4-channel PCM synthesizer (stereo)

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CLICK
15
Years of Service
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Joined: 27th Feb 2009
Location:
Posted: 19th Mar 2009 01:17
Thats really impressive
do you mind if you post a copy of the current source code.
I've been looking for something like this for ages
thanks CLICK

People dont kill People, Lag Kills People

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