I'm sure others have run into this.
what steps has anyone done to correct it.
you build your app on your sweet state of the art brand spanking new computer.
or (more if your like me) you program on your old commodore 64 with a tad less processing power.
anyway when you distribute your game to others the speed in which stuff moves is either way too fast, or slow because of the processor speed.
so has anyone done any kind of correction in their main game loop?
like when you increment the positions of your object you take into consideration the processor speed?
so like instead of
inc z#, .01 : position object 1, x#,y#,z#
you have something like
inc z#, GetIncrementValue(ProcessorSpeed) : position object 1, x#,y#,z#
or I suppose another solution would be to simply berate any one with a worse/better computer than yourself