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FPSC Classic Models and Media / trouble with UV maps

Author
Message
Dar13
18
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 30th Jan 2009 22:39 Edited at: 31st Jan 2009 04:39
Hey everybody. I've run into a problem with a texture I'm trying to apply to a model. I've UV mapped it in LithUnwrap, textured using the UV in Photoshop, imported it into FPSC with the texture assigned to the model and it shows up in the editor and in-game as attached. Am I doing something wrong?

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein
Crav3
17
Years of Service
User Offline
Joined: 14th Oct 2008
Location: Down Under
Posted: 30th Jan 2009 23:01
Possible when you exported it from your modeling program that the export could have distorted the cordinates of the UV. Try a re-export.

Dar13
18
Years of Service
User Offline
Joined: 12th May 2008
Location: Microsoft VisualStudio 2010 Professional
Posted: 31st Jan 2009 05:35
Fixed it. Thanks Crav3 I didn't export from LithUnwrap so it didn't keep the new UV coords. works now though.

I know not with what weapons WWIII will be fought but WWIV will be fought with sticks and stones-Albert Einstein

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