Quote: "The characters in fpsc are very good.but I dislike the character's death.He just gets down.It is too simple. Have you any ideas to change it ? For example, his head is down first and then the whole body is down,when he lies on the ground, his legs move a little."
That would be easy to make a twitch.
Quote: "Go into a modeling program such as Milkshape or Fragmotion and change the animation manually. I agree, it is a very poor death anim."
But you have the scripting power to make your own, even with the stock animations!
Don't forget to make the best with the 2400 plus frames that you already have.
For example, this
;Conjured Artificial Intelligence Script
;Die Hard Destroy Script
desc = Die Hard then Leave corpse
;Triggers
:state=0:localvar=1,setframe=16,state=1
:state=1:incframe=16,incvar=1
:state=1,vargreater=5:state=2
:state=2:decframe=16,decvar=1
:state=2,varless=1:state=3
:state=3:suspend,coloff,state=4
;End of Script
shows how to use a local variable to control the frames of an existing stock animation for a custom death experience.
I call the script 'die hard' and if you put it in the DESTROY script for a character then you will see what I mean.
It simply calls the frames for the get up animation to a point and then reverses them back down.
I like the fall and try to get back up only to fall on your face again thingy.

Mwuhahahaha