Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Transparency (alpha png)

Author
Message
prasoc
16
Years of Service
User Offline
Joined: 8th Oct 2008
Location:
Posted: 31st Jan 2009 16:25
If I want to add a muzzle flash to a plain on my gun, it textures it messed up and when I export it, it is still messed up. How could I get alpha transparency on my models in 3ds max?
JLMoondog
Moderator
15
Years of Service
User Offline
Joined: 18th Jan 2009
Location: Paradox
Posted: 31st Jan 2009 16:53 Edited at: 31st Jan 2009 16:55
In 3ds Max you have to define a alpha map and assign a texture to it in the material editor. Last time I've used max it did not support exporting x models, you always needed a 3rd party plugin to export. Even then, it might export the main texture file used on the model, but it will not export any native max properties; alpha, shine, bump, etc.

In DBP, the easiest way is to use a texture with an alpha channel, like a png file. Then you need to set the alpha properties of the object.

Example:


hope this helps
prasoc
16
Years of Service
User Offline
Joined: 8th Oct 2008
Location:
Posted: 31st Jan 2009 17:37
ok ill try that cheers

Login to post a reply

Server time is: 2024-11-25 10:40:38
Your offset time is: 2024-11-25 10:40:38