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3 Dimensional Chat / Some Weapon Models, Feedback Wanted

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AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 31st Jan 2009 21:41 Edited at: 31st Jan 2009 23:15
I've been working on my modeling a lot more lately, and so I've got two weapons I'd like some feedback on. They were strictly modeling practice, meaning I have no plans on texturing them.

Izh Tigr - 2367 polygons:





IMI Glilon - 2590 polygons:





Uzi - 2287 polygons:





Any feedback is wanted.

Toasty Fresh
17
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Joined: 10th Jun 2007
Location: In my office, making poly-eating models.
Posted: 1st Feb 2009 00:38
The Uzi's perfect IMO, the Glilon's pretty good, but looks out of shape where the clip meets the thing around the barrel, where you put your left hand, and the top gun could kinda use some work, especially on the magazine.
AndrewT
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 1st Feb 2009 00:55
Ya, the top gun was the first I made of the three, and so obviously it's not nearly as good as the others. I'll check out what you said about the Glilon, and thanks about the Uzi.

CoffeeGrunt
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Joined: 5th Oct 2007
Location: England
Posted: 1st Feb 2009 01:10
The Glilon's clip looks pretty wonky...

The Uzi is great though...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
AndrewT
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 1st Feb 2009 01:20
Quote: "The Glilon's clip looks pretty wonky..."


What looks strange about it?

Alucard94
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 1st Feb 2009 09:57
You add way too much detail into the model that could just be texture work.
And your meshes all have dense areas because of that.


Alucard94, the member of the future of the past.
AndrewT
17
Years of Service
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 1st Feb 2009 14:08
Quote: "You add way too much detail into the model that could just be texture work.
And your meshes all have dense areas because of that."


Well to be perfectly honest the only reason I did that on these three was because I knew I wouldn't be texturing them. However thanks for the advice, I'll keep that in mind when I plan on texturing models.

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