Quote: "The only reasons that games are slow is because unlike most games, fpsc doesnt unload stuff at a specified distance, and is covered by fog so the player doesnt see it. I really really hope future updates cover this."
This is incorrect, to my knowledge and from what I've experienced is that DBP Fog provides a clipping plane so that elements NOT seen are not rendered.
FPSC speed has been covered before, and the reason is not anything graphically (unless you use efxMod, then the reason is graphical) it is souly due to the way FPSC handles AI.
You can make a Myst type game in FPSC with little slowdown, but the moment you add a character, *BOOM!* framerate hits the fan.
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