When you write a dbrpo multiplayer game and run it I always end up trigering the firewall. (this is a good sign)

but its also bloody anoying and users wont find this very good. There is also a but with this. If you Host a game, and who sombody tries to connect - when the clients firewall is trigered by default it selects block and you have to quickly change the block option to allow and hit the ok button within 3 seconds. if its not done within that time the clientt will not be ale to locate the host (this sounds like a randsom demand)

so ive noticed on major programs like wmp norton av/fw msn windows mesenger abd kazaa all tell the firewall to create access rules for them so the user doesnt have to keep beign buged for allowing and blocking. How can i get a dbpro program to do it. Does my program need a security certificate.
cud sombody let me know if they have that "3 seconds to allow or the client wont find the host" problem cus i would really like to report that problem without looking like a smurf.

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