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FPSC Classic Models and Media / landscape modeling

Author
Message
ite
17
Years of Service
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Joined: 12th Jan 2009
Location:
Posted: 2nd Feb 2009 03:49
hay people. can some one tell me about A good FREE landscaping program.(besides google scetchup)i cant find any in the forms. ty.
Apple Slicer
17
Years of Service
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Joined: 14th Nov 2008
Location: Oregon, in the rain...
Posted: 2nd Feb 2009 04:04
T.ed

Best availible

Till Thy Migration Come...
Cosmic Prophet
18
Years of Service
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 2nd Feb 2009 04:26
Terragen 2:

http://www.planetside.co.uk/terragen/

In the Universe, nothing ever stays the same.
fallen one
19
Years of Service
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Joined: 7th Aug 2006
Location: My imagination!
Posted: 2nd Feb 2009 11:09
Bryce 5.5, perhaps they even give out version 6 now. Also vue esprit had a free beta deal someplace.

ite
17
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Joined: 12th Jan 2009
Location:
Posted: 2nd Feb 2009 23:30
one like t.ed but that you can make and export mountains and things and put them in fps creator for free. or can be exported ya know for some mounton fps games
ty
Dude232
18
Years of Service
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Joined: 18th Jan 2008
Location:
Posted: 2nd Feb 2009 23:40
how about Earthsculptor it exports obj. files so you need to convert them if you use it

ite
17
Years of Service
User Offline
Joined: 12th Jan 2009
Location:
Posted: 3rd Feb 2009 23:09
how do you put it (moddels from earthsculpter) in fps creator(yet another thing i cant find).
ty
Dude232
18
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Joined: 18th Jan 2008
Location:
Posted: 4th Feb 2009 00:23
you convert it to .x for the model
and then you save the texture you made for it as a .bmp or .jpg
then find entity workshop and it will add it to fps creator

Red Eye
17
Years of Service
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Joined: 15th Oct 2008
Location:
Posted: 4th Feb 2009 19:04
earthsculpter is so freaking nice wow thanks for mention it


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Dude232
18
Years of Service
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Joined: 18th Jan 2008
Location:
Posted: 4th Feb 2009 19:15
your welcome all you have to do is make a .obj file and .bmp texture then you can convert it to a .x file but the poly count on it is pretty high

Red Eye
17
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Joined: 15th Oct 2008
Location:
Posted: 4th Feb 2009 19:17 Edited at: 4th Feb 2009 19:17
can you change that in the program, the poly count?


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions
Dude232
18
Years of Service
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Joined: 18th Jan 2008
Location:
Posted: 4th Feb 2009 19:27
i think you can use the erode tool to sharpen the edges and stuff but just test it out i recommens to not use the smooth tool because the poly count sky rockets from that

Red Eye
17
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 4th Feb 2009 19:50
hah thanks mate, it is just too cool mate EARTHSCULPTER HIHAAA


Red Eye - The Game: Work In Progress - W.I.P. Red Eye Productions

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