Okay, 1st off I appreciate any help/advice that any of you can provide. Here's the deal, I'm taking a "simulation" course that apparently requires us to do some graphics programming. I'm not knocking game dev., but I prefer my Data Mining
Anyway, I'm supposed to do a simulator with two space ships with laser beams (sigh). The goal isn't to be "pretty", it's just to have have two objects shooting at each other. I've been playing with DarkGDK and C++ Express Edition and I've found a version of a pong example that I've been modifying to suite my needs. I've changed the size/shape of the paddles and let them be ships and changed the size of the ball to be the laser.
Here's where I need some suggestions. Should I add another ball (one for the other ship)? Should I just keep the location of the ball at the same location of the paddle? I'm having problems when the ball goes off the screen getting the ball to automatically go back to the original spot.
Feel free to make any suggestions. I like games, but have no desire to get too far deep into this