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FPSC Classic Models and Media / 3ds Max + FPS C X10

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Armageddon Ash
17
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Joined: 1st Feb 2009
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Posted: 2nd Feb 2009 15:23
i was wondering i have 3ds Max, would i be able to create a model in 3ds Max and use it in FPS C X10? if not what software do you people use to make models to put into FPS C X10
Mazz426
18
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 2nd Feb 2009 18:33
well theres a lot of software that'll do it but their mostly ment for FPSC x9. you could do it yourself just make the model and an fpe script and a texture (you can make FPE's in note pad as long as you save it as .fpe) just experiment until you get it and if you dont theres the entity maker in the tools list by whetham thats very good ortheres the FPSC toolbox

if you wanna make your own fpe's just look at existing ones until you understand how they work

gamer for life
Armageddon Ash
17
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Joined: 1st Feb 2009
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Posted: 2nd Feb 2009 19:16
what are FPE's?
so i can use 3ds Max to make them?
are then any good guides for FPE scripts?

thanx for the info
TeMpLaR1
20
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Joined: 28th Sep 2005
Location: Australia
Posted: 3rd Feb 2009 01:17
Quote: "what are FPE's?"


They are just simply information FPSC users to put your media in game.

e.g. Where the model is located as well as the texture.

These are just a couple of bits of information you need in a .fpe script.

Rampage
18
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Joined: 4th Feb 2008
Location: New Zealand
Posted: 3rd Feb 2009 23:27
Of course you can use 3ds Max to make models for it. That's probably the best choice you got. Its just texturizing them, with diffuse, normal, and specular that will get them into X10.


"Welcome to the forums, MasterXMP. Your game looks like garbage..." - Game Maker

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